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Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage
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@@ -1479,6 +1479,7 @@ namespace OpenSim.Region.Framework.Scenes
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backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem;
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HasGroupChanged = false;
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m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
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datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
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backup_group.ForEachPart(delegate(SceneObjectPart part)
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