Removed the unused use_async_when_possible config variable

This commit is contained in:
John Hurliman
2010-03-16 12:03:04 -07:00
parent b4dcdffb50
commit b51f40da8f
4 changed files with 2 additions and 26 deletions

View File

@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler, false);
m_scene.ForEachClient(clientPacketHandler);
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens