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Removed the unused use_async_when_possible config variable
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@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Handle outgoing packets, resends, acknowledgements, and pings for each
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// client. m_packetSent will be set to true if a packet is sent
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m_scene.ForEachClient(clientPacketHandler, false);
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m_scene.ForEachClient(clientPacketHandler);
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// If nothing was sent, sleep for the minimum amount of time before a
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// token bucket could get more tokens
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