diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index a86932a10b..38adb72d63 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -587,7 +587,8 @@ public sealed class BSPrim : BSPhysObject base.SetMaterial(material); PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate() { - UpdatePhysicalParameters(); + if (PhysBody.HasPhysicalBody) + UpdatePhysicalParameters(); }); } public override float Friction @@ -600,7 +601,8 @@ public sealed class BSPrim : BSPhysObject base.Friction = value; PhysicsScene.TaintedObject("BSPrim.setFriction", delegate() { - UpdatePhysicalParameters(); + if (PhysBody.HasPhysicalBody) + UpdatePhysicalParameters(); }); } } @@ -615,7 +617,8 @@ public sealed class BSPrim : BSPhysObject base.Restitution = value; PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate() { - UpdatePhysicalParameters(); + if (PhysBody.HasPhysicalBody) + UpdatePhysicalParameters(); }); } } @@ -630,7 +633,8 @@ public sealed class BSPrim : BSPhysObject base.Density = value; PhysicsScene.TaintedObject("BSPrim.setDensity", delegate() { - UpdatePhysicalParameters(); + if (PhysBody.HasPhysicalBody) + UpdatePhysicalParameters(); }); } } @@ -645,7 +649,8 @@ public sealed class BSPrim : BSPhysObject base.GravityModifier = value; PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate() { - UpdatePhysicalParameters(); + if (PhysBody.HasPhysicalBody) + UpdatePhysicalParameters(); }); } }