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minor: Add some commented out destructor logging messages for potential future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
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@@ -428,6 +428,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Properties
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// ~LLClientView()
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// {
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// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode);
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// }
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/// <summary>
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/// Constructor
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/// </summary>
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