Fix bug with "kick user" reducing agent counts by 2 instead of 1.

This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
This commit is contained in:
Justin Clark-Casey (justincc)
2012-06-08 00:18:25 +01:00
parent 0c5fefacb4
commit b56673c920
3 changed files with 24 additions and 22 deletions

View File

@@ -84,16 +84,16 @@ namespace OpenSim.Region.Framework.Scenes
if (neighbourService != null)
neighbour = neighbourService.HelloNeighbour(regionhandle, region);
else
m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: No neighbour service provided for informing neigbhours of this region");
if (neighbour != null)
{
m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
m_scene.EventManager.TriggerOnRegionUp(neighbour);
}
else
{
m_log.InfoFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
m_log.InfoFormat("[SCENE COMMUNICATION SERVICE]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
}
}
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: Informing {0} neighbours that this region is up", neighbours.Count);
foreach (GridRegion n in neighbours)
{
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
@@ -196,8 +196,7 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
m_log.DebugFormat(
"[INTERGRID]: Sending close agent {0} to region at {1}-{2}",
agentID, destination.RegionCoordX, destination.RegionCoordY);
"[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName);
m_scene.SimulationService.CloseAgent(destination, agentID);
}