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Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
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@@ -254,8 +254,14 @@ namespace OpenSim
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m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Debug", false, "debug scene",
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"debug scene <scripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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"debug scene active|collisions|physics|scripting|teleport true|false",
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"Turn on scene debugging.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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+ "If scripting is false then no scripting operations happen.\n"
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+ "If teleport is true then some extra teleport debug information is logged.",
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Debug);
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m_console.Commands.AddCommand("General", false, "change region",
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"change region <region name>",
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@@ -930,7 +936,8 @@ namespace OpenSim
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}
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else
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{
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MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
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MainConsole.Instance.Output(
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"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
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}
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break;
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