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EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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@@ -1476,7 +1476,7 @@ namespace OpenSim.Framework
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void SendChangeUserRights(UUID agentID, UUID friendID, int rights);
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void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId);
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void StopFlying(ISceneEntity presence);
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void SendAgentTerseUpdate(ISceneEntity presence);
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void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
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}
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