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change value of PARCEL_DETAILS_DWELL to a higher value to give more room for standard values, change return types, update script syntaxe
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@@ -1600,7 +1600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return 0.0f;
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}
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public int osGetParcelDwell(LSL_Vector pos)
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public LSL_Integer osGetParcelDwell(LSL_Vector pos)
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{
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LandData land = World.GetLandData(pos);
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if (land != null)
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