Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.

Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-01-14 00:23:11 +00:00
parent a30a02e7ae
commit b5bb559cc0
4 changed files with 21 additions and 13 deletions

View File

@@ -131,6 +131,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public void RegionLoaded(Scene scene)
{
IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
foreach (IScriptModule scriptModule in scriptModules)
{
scriptModule.OnScriptRemoved += ScriptRemoved;
scriptModule.OnObjectRemoved += ObjectRemoved;
}
}
public void RemoveRegion(Scene scene)
@@ -160,7 +166,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
urlData.url = url;
urlData.urlcode = urlcode;
urlData.requests = new Dictionary<UUID, RequestData>();
m_UrlMap[url] = urlData;
@@ -276,6 +281,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public void ScriptRemoved(UUID itemID)
{
// m_log.DebugFormat("[URL MODULE]: Removing script {0}", itemID);
lock (m_UrlMap)
{
List<string> removeURLs = new List<string>();