Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

This commit is contained in:
John Hurliman
2010-06-11 15:43:22 -07:00
15 changed files with 23 additions and 111 deletions

View File

@@ -575,9 +575,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
InventoryFolderBase folder1Post = scene.InventoryService.GetFolder(folder1.ID, ua1.PrincipalID);
InventoryFolderBase folder1Post
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
/*
InventoryFolderBase folder2
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -229,14 +229,12 @@ namespace OpenSim.Region.CoreModules.Framework.Library
/// <returns></returns>
public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
public InventoryFolderBase GetFolder(UUID folderId, UUID userId) { return null; }
/// <summary>
/// Get a folder, given by its UUID
/// </summary>
/// <param name="folder"></param>
/// <returns></returns>
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
/// <summary>
/// Does the given user have an inventory structure?

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@@ -205,8 +205,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public abstract InventoryItemBase GetItem(InventoryItemBase item);
public abstract InventoryFolderBase GetFolder(UUID folderId, UUID userId);
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
/// <summary>

View File

@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -470,7 +470,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.DeleteItems(ownerID, itemIDs);
}
public InventoryItemBase GetItem(InventoryItemBase item)
public InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
@@ -486,12 +486,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.GetItem(item);
}
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
@@ -508,12 +503,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return connector.GetFolder(folder);
}
public bool HasInventoryForUser(UUID userID)
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}

View File

@@ -267,11 +267,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return item;
}
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return m_InventoryService.GetFolder(folder);

View File

@@ -307,11 +307,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public override InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)

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@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
@@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
}
public InventoryItemBase GetItem(InventoryItemBase item)
public InventoryItemBase GetItem(InventoryItemBase item)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
if (item == null)
@@ -271,12 +271,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetItem(item);
}
public InventoryFolderBase GetFolder(UUID folderId, UUID userId)
{
return GetFolder(new InventoryFolderBase(folderId, userId));
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
if (folder == null)
@@ -285,17 +280,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetFolder(folder);
}
public bool HasInventoryForUser(UUID userID)
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public int GetAssetPermissions(UUID userID, UUID assetID)
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return m_RemoteConnector.GetAssetPermissions(userID, assetID);
}

View File

@@ -1002,41 +1002,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void RegenerateMaptile(byte[] data)
{
// Overwrites the local Asset cache with new maptile data
// Assets are single write, this causes the asset server to ignore this update,
// but the local asset cache does not
// this is on purpose! The net result of this is the region always has the most up to date
// map tile while protecting the (grid) asset database from bloat caused by a new asset each
// time a mapimage is generated!
UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
int lastMapRefresh = 0;
int twoDays = 172800;
// int RefreshSeconds = twoDays;
try
{
lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
AssetBase asset = new AssetBase(
m_scene.RegionInfo.RegionSettings.TerrainImageID,
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
(sbyte)AssetType.Texture,
m_scene.RegionInfo.RegionID.ToString());
asset.Data = data;