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From: Alan Webb <alan_webb@us.ibm.com>
Changes to AssetCache and DynamicTextureModule to eliminate opportunities for lost texture updates.
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@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications.Cache
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// If it's a direct request for a script, drop it
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// because it's a hacked client
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if (req.AssetRequestSource != 2 || assetInf.Type != 10)
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AssetRequests.Add(req);
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lock(AssetRequests) AssetRequests.Add(req);
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}
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}
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@@ -487,7 +487,7 @@ namespace OpenSim.Framework.Communications.Cache
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req.Params = transferRequest.TransferInfo.Params;
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req.AssetInf = new AssetInfo(asset);
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req.NumPackets = CalculateNumPackets(asset.Data);
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AssetRequests.Add(req);
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lock(AssetRequests) AssetRequests.Add(req);
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}
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/// <summary>
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@@ -506,16 +506,16 @@ namespace OpenSim.Framework.Communications.Cache
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int num = Math.Min(5, AssetRequests.Count);
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AssetRequest req;
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AssetRequestToClient req2 = null;
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AssetRequestToClient req2 = new AssetRequestToClient();
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for (int i = 0; i < num; i++)
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{
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req = AssetRequests[i];
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if (req2 == null)
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lock(AssetRequests)
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{
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req2 = new AssetRequestToClient();
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req = AssetRequests[0];
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AssetRequests.RemoveAt(0);
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}
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// Trying to limit memory usage by only creating AssetRequestToClient if needed
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req2.AssetInf = req.AssetInf;
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req2.AssetRequestSource = req.AssetRequestSource;
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req2.DataPointer = req.DataPointer;
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@@ -528,13 +528,9 @@ namespace OpenSim.Framework.Communications.Cache
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req2.RequestAssetID = req.RequestAssetID;
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req2.TransferRequestID = req.TransferRequestID;
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req.RequestUser.SendAsset(req2);
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}
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//remove requests that have been completed
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for (int i = 0; i < num; i++)
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{
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AssetRequests.RemoveAt(0);
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}
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}
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public class AssetRequest
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