mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* minor: replace hard tabs with soft 4 space tabs in previous patch
This commit is contained in:
@@ -2050,8 +2050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
|
||||
{
|
||||
// This just calls llRezAtRoot for now.... Lol.
|
||||
llRezAtRoot( inventory, pos, vel, rot, param );
|
||||
llRezAtRoot(inventory, pos, vel, rot, param);
|
||||
}
|
||||
|
||||
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
|
||||
@@ -3156,10 +3155,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SceneObjectPart targ = World.GetSceneObjectPart(target);
|
||||
if( targ == null )
|
||||
return;
|
||||
targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
|
||||
SceneObjectPart targ = World.GetSceneObjectPart(target);
|
||||
if( targ == null )
|
||||
return;
|
||||
targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
|
||||
}
|
||||
|
||||
public void llPassCollisions(int pass)
|
||||
|
||||
Reference in New Issue
Block a user