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* Stop the pointless passing of a scene's own region handler back to it in region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
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@@ -163,7 +163,7 @@ namespace OpenSim
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presence.UUID,
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regionInfo.RegionName));
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presence.Scene.CloseConnection(regionInfo.RegionHandle, presence.UUID);
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presence.Scene.CloseConnection(presence.UUID);
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}
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}
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m_console.Notice("");
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