mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
This commit is contained in:
@@ -1748,6 +1748,23 @@ if (m_shape != null) {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
|
||||
/// </summary>
|
||||
/// <param name="height">Height to hover. Height of zero disables hover.</param>
|
||||
/// <param name="hoverType">Determines what the height is relative to </param>
|
||||
/// <param name="tau">Number of seconds over which to reach target</param>
|
||||
public void SetHoverHeight(float height, PIDHoverType hoverType, float tau)
|
||||
{
|
||||
m_parentGroup.SetHoverHeight(height, hoverType, tau);
|
||||
}
|
||||
|
||||
public void StopHover()
|
||||
{
|
||||
m_parentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user