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send the MaxProfilePicks in simulatorFeatures
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@@ -154,6 +154,8 @@ namespace OpenSim.Region.ClientStack.Linden
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m_features["MaxTextureResolution"] = OSD.FromInteger(Constants.MaxTextureResolution);
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m_features["MaxProfilePicks"] = OSD.FromInteger(Constants.MaxProfilePicks);
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m_features["MeshRezEnabled"] = true;
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m_features["MeshUploadEnabled"] = true;
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m_features["MeshXferEnabled"] = true;
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@@ -4214,7 +4214,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for(int i = 0; i < npicks; ++i)
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{
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KeyValuePair<UUID, string> pick = spicks[i];
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ap.Data[i++] = new AvatarPicksReplyPacket.DataBlock
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ap.Data[i] = new AvatarPicksReplyPacket.DataBlock
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{
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PickID = pick.Key,
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PickName = Utils.StringToBytes(pick.Value, maxtrlen)
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