For now, stop passing timeStep into methods where it's not actually used.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-20 17:54:32 +01:00
parent f16d125027
commit b63ec987b0
2 changed files with 5 additions and 13 deletions

View File

@@ -883,15 +883,14 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Called from Simulate
/// This is the avatar's movement control + PID Controller
/// </summary>
/// <param name="timeStep"></param>
/// <param name="defects">
/// If there is something wrong with the character (e.g. its position is non-finite)
/// then it is added to this list. The ODE structures associated with it are also destroyed.
/// </param>
public void Move(float timeStep, List<OdeCharacter> defects)
internal void Move(List<OdeCharacter> defects)
{
// no lock; for now it's only called from within Simulate()
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position