Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

This commit is contained in:
Diva Canto
2009-09-04 22:31:10 -07:00
2 changed files with 435 additions and 83 deletions

View File

@@ -2365,14 +2365,40 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnNewClient(client);
}
/// <summary>
/// Register for events from the client
/// </summary>
/// <param name="client">The IClientAPI of the connected client</param>
protected virtual void SubscribeToClientEvents(IClientAPI client)
public virtual void SubscribeToClientEvents(IClientAPI client)
{
SubscribeToClientTerrainEvents(client);
SubscribeToClientPrimEvents(client);
SubscribeToClientPrimRezEvents(client);
SubscribeToClientInventoryEvents(client);
SubscribeToClientAttachmentEvents(client);
SubscribeToClientTeleportEvents(client);
SubscribeToClientScriptEvents(client);
SubscribeToClientParcelEvents(client);
SubscribeToClientGridEvents(client);
SubscribeToClientGodEvents(client);
SubscribeToClientNetworkEvents(client);
// EventManager.TriggerOnNewClient(client);
}
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply += SendLayerData;
client.OnAddPrim += AddNewPrim;
client.OnUnackedTerrain += TerrainUnAcked;
}
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
@@ -2384,8 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape;
client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture;
client.OnTeleportLocationRequest += RequestTeleportLocation;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnObjectRequest += RequestPrim;
client.OnObjectSelect += SelectPrim;
client.OnObjectDeselect += DeselectPrim;
@@ -2393,15 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnSpinStart += m_sceneGraph.SpinStart;
client.OnSpinUpdate += m_sceneGraph.SpinObject;
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectName += m_sceneGraph.PrimName;
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
@@ -2412,7 +2428,24 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnGrabObject += ProcessObjectGrab;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectSaleInfo += ObjectSaleInfo;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
{
client.OnAddPrim += AddNewPrim;
client.OnRezObject += RezObject;
}
public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
@@ -2430,36 +2463,217 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRemoveTaskItem += RemoveTaskInventory;
client.OnUpdateTaskInventory += UpdateTaskInventory;
client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
}
client.OnGrabObject += ProcessObjectGrab;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnParcelBuy += ProcessParcelBuy;
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
{
client.OnTeleportLocationRequest += RequestTeleportLocation;
client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
client.OnTeleportHomeRequest += TeleportClientHome;
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
client.OnObjectSaleInfo += ObjectSaleInfo;
}
public virtual void SubscribeToClientScriptEvents(IClientAPI client)
{
client.OnScriptReset += ProcessScriptReset;
client.OnGetScriptRunning += GetScriptRunning;
client.OnSetScriptRunning += SetScriptRunning;
client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked;
client.OnObjectOwner += ObjectOwner;
}
public virtual void SubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy += ProcessParcelBuy;
}
public virtual void SubscribeToClientGridEvents(IClientAPI client)
{
client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
client.OnSetStartLocationRequest += SetHomeRezPoint;
client.OnRegionHandleRequest += RegionHandleRequest;
}
public virtual void SubscribeToClientGodEvents(IClientAPI client)
{
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser += godsModule.KickUser;
client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
}
public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
{
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
}
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
{
}
/// <summary>
/// Register for events from the client
/// </summary>
/// <param name="client">The IClientAPI of the connected client</param>
public virtual void UnSubscribeToClientEvents(IClientAPI client)
{
UnSubscribeToClientTerrainEvents(client);
UnSubscribeToClientPrimEvents(client);
UnSubscribeToClientPrimRezEvents(client);
UnSubscribeToClientInventoryEvents(client);
UnSubscribeToClientAttachmentEvents(client);
UnSubscribeToClientTeleportEvents(client);
UnSubscribeToClientScriptEvents(client);
UnSubscribeToClientParcelEvents(client);
UnSubscribeToClientGridEvents(client);
UnSubscribeToClientGodEvents(client);
UnSubscribeToClientNetworkEvents(client);
// EventManager.TriggerOnNewClient(client);
}
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply -= SendLayerData;
client.OnUnackedTerrain -= TerrainUnAcked;
}
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
{
client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation;
client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation;
client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
client.OnUpdatePrimShape -= m_sceneGraph.UpdatePrimShape;
client.OnUpdatePrimTexture -= m_sceneGraph.UpdatePrimTexture;
client.OnObjectRequest -= RequestPrim;
client.OnObjectSelect -= SelectPrim;
client.OnObjectDeselect -= DeselectPrim;
client.OnGrabUpdate -= m_sceneGraph.MoveObject;
client.OnSpinStart -= m_sceneGraph.SpinStart;
client.OnSpinUpdate -= m_sceneGraph.SpinObject;
client.OnDeRezObject -= DeRezObject;
client.OnObjectName -= m_sceneGraph.PrimName;
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
client.OnLinkObjects -= m_sceneGraph.LinkObjects;
client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
client.OnGrabObject -= ProcessObjectGrab;
client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectSaleInfo -= ObjectSaleInfo;
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner -= ObjectOwner;
}
public virtual void UnSubscribeToClientPrimRezEvents(IClientAPI client)
{
client.OnAddPrim -= AddNewPrim;
client.OnRezObject -= RezObject;
}
public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
{
client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
client.OnFetchInventory -= HandleFetchInventory;
client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
client.OnCopyInventoryItem -= CopyInventoryItem;
client.OnMoveInventoryItem -= MoveInventoryItem;
client.OnRemoveInventoryItem -= RemoveInventoryItem;
client.OnRemoveInventoryFolder -= RemoveInventoryFolder;
client.OnRezScript -= RezScript;
client.OnRequestTaskInventory -= RequestTaskInventory;
client.OnRemoveTaskItem -= RemoveTaskInventory;
client.OnUpdateTaskInventory -= UpdateTaskInventory;
client.OnMoveTaskItem -= ClientMoveTaskInventoryItem;
}
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
{
client.OnTeleportLocationRequest -= RequestTeleportLocation;
client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
client.OnTeleportHomeRequest -= TeleportClientHome;
}
public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
{
client.OnScriptReset -= ProcessScriptReset;
client.OnGetScriptRunning -= GetScriptRunning;
client.OnSetScriptRunning -= SetScriptRunning;
}
public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy -= ProcessParcelBuy;
}
public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
{
client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest;
client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
client.OnSetStartLocationRequest -= SetHomeRezPoint;
client.OnRegionHandleRequest -= RegionHandleRequest;
}
public virtual void UnSubscribeToClientGodEvents(IClientAPI client)
{
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser -= godsModule.KickUser;
client.OnRequestGodlikePowers -= godsModule.RequestGodlikePowers;
}
public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
{
client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
}
/// <summary>
/// Teleport an avatar to their home region
/// </summary>