mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
This commit is contained in:
@@ -2365,14 +2365,40 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerOnNewClient(client);
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}
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/// <summary>
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/// Register for events from the client
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/// </summary>
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/// <param name="client">The IClientAPI of the connected client</param>
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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public virtual void SubscribeToClientEvents(IClientAPI client)
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{
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SubscribeToClientTerrainEvents(client);
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SubscribeToClientPrimEvents(client);
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SubscribeToClientPrimRezEvents(client);
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SubscribeToClientInventoryEvents(client);
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SubscribeToClientAttachmentEvents(client);
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SubscribeToClientTeleportEvents(client);
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SubscribeToClientScriptEvents(client);
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SubscribeToClientParcelEvents(client);
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SubscribeToClientGridEvents(client);
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SubscribeToClientGodEvents(client);
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SubscribeToClientNetworkEvents(client);
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// EventManager.TriggerOnNewClient(client);
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}
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public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
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{
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnAddPrim += AddNewPrim;
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client.OnUnackedTerrain += TerrainUnAcked;
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}
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public virtual void SubscribeToClientPrimEvents(IClientAPI client)
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{
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client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
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client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
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@@ -2384,8 +2410,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
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client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape;
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client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture;
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client.OnTeleportLocationRequest += RequestTeleportLocation;
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client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
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client.OnObjectRequest += RequestPrim;
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client.OnObjectSelect += SelectPrim;
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client.OnObjectDeselect += DeselectPrim;
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@@ -2393,15 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnSpinStart += m_sceneGraph.SpinStart;
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client.OnSpinUpdate += m_sceneGraph.SpinObject;
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client.OnDeRezObject += DeRezObject;
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client.OnRezObject += RezObject;
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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client.OnObjectDrop += m_sceneGraph.DropObject;
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client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += m_sceneGraph.PrimDescription;
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client.OnObjectName += m_sceneGraph.PrimName;
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client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
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client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
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@@ -2412,7 +2428,24 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
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client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
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client.OnObjectPermissions += HandleObjectPermissionsUpdate;
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client.OnGrabObject += ProcessObjectGrab;
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client.OnDeGrabObject += ProcessObjectDeGrab;
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client.OnUndo += m_sceneGraph.HandleUndo;
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client.OnObjectDescription += m_sceneGraph.PrimDescription;
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client.OnObjectDrop += m_sceneGraph.DropObject;
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client.OnObjectSaleInfo += ObjectSaleInfo;
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client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
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client.OnObjectOwner += ObjectOwner;
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}
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public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
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{
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client.OnAddPrim += AddNewPrim;
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client.OnRezObject += RezObject;
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}
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public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
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{
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
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client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
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@@ -2430,36 +2463,217 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnRemoveTaskItem += RemoveTaskInventory;
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client.OnUpdateTaskInventory += UpdateTaskInventory;
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client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
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}
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client.OnGrabObject += ProcessObjectGrab;
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client.OnDeGrabObject += ProcessObjectDeGrab;
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client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
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client.OnParcelBuy += ProcessParcelBuy;
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client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
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client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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}
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public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
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{
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client.OnTeleportLocationRequest += RequestTeleportLocation;
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client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
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client.OnTeleportHomeRequest += TeleportClientHome;
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client.OnSetStartLocationRequest += SetHomeRezPoint;
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client.OnUndo += m_sceneGraph.HandleUndo;
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client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
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client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
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client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
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client.OnObjectSaleInfo += ObjectSaleInfo;
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}
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public virtual void SubscribeToClientScriptEvents(IClientAPI client)
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{
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client.OnScriptReset += ProcessScriptReset;
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client.OnGetScriptRunning += GetScriptRunning;
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client.OnSetScriptRunning += SetScriptRunning;
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client.OnRegionHandleRequest += RegionHandleRequest;
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client.OnUnackedTerrain += TerrainUnAcked;
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client.OnObjectOwner += ObjectOwner;
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}
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public virtual void SubscribeToClientParcelEvents(IClientAPI client)
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{
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client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
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client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
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client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
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client.OnParcelBuy += ProcessParcelBuy;
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}
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public virtual void SubscribeToClientGridEvents(IClientAPI client)
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{
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client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
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client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
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client.OnAvatarPickerRequest += ProcessAvatarPickerRequest;
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client.OnSetStartLocationRequest += SetHomeRezPoint;
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client.OnRegionHandleRequest += RegionHandleRequest;
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}
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public virtual void SubscribeToClientGodEvents(IClientAPI client)
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{
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IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
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client.OnGodKickUser += godsModule.KickUser;
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client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
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}
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public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
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{
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client.OnNetworkStatsUpdate += StatsReporter.AddPacketsStats;
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}
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protected virtual void UnsubscribeToClientEvents(IClientAPI client)
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{
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}
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/// <summary>
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/// Register for events from the client
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/// </summary>
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/// <param name="client">The IClientAPI of the connected client</param>
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public virtual void UnSubscribeToClientEvents(IClientAPI client)
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{
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UnSubscribeToClientTerrainEvents(client);
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UnSubscribeToClientPrimEvents(client);
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UnSubscribeToClientPrimRezEvents(client);
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UnSubscribeToClientInventoryEvents(client);
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UnSubscribeToClientAttachmentEvents(client);
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UnSubscribeToClientTeleportEvents(client);
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UnSubscribeToClientScriptEvents(client);
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UnSubscribeToClientParcelEvents(client);
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UnSubscribeToClientGridEvents(client);
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UnSubscribeToClientGodEvents(client);
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UnSubscribeToClientNetworkEvents(client);
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// EventManager.TriggerOnNewClient(client);
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}
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public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
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{
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client.OnRegionHandShakeReply -= SendLayerData;
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client.OnUnackedTerrain -= TerrainUnAcked;
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}
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public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
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{
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client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition;
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client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
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client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation;
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client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation;
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client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
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client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
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client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
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client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
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client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;
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client.OnUpdatePrimShape -= m_sceneGraph.UpdatePrimShape;
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client.OnUpdatePrimTexture -= m_sceneGraph.UpdatePrimTexture;
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client.OnObjectRequest -= RequestPrim;
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client.OnObjectSelect -= SelectPrim;
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client.OnObjectDeselect -= DeselectPrim;
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client.OnGrabUpdate -= m_sceneGraph.MoveObject;
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client.OnSpinStart -= m_sceneGraph.SpinStart;
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client.OnSpinUpdate -= m_sceneGraph.SpinObject;
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client.OnDeRezObject -= DeRezObject;
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client.OnObjectName -= m_sceneGraph.PrimName;
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client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
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client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
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client.OnLinkObjects -= m_sceneGraph.LinkObjects;
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client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
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client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
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client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
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client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
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client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
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client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
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client.OnGrabObject -= ProcessObjectGrab;
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client.OnDeGrabObject -= ProcessObjectDeGrab;
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client.OnUndo -= m_sceneGraph.HandleUndo;
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client.OnObjectDescription -= m_sceneGraph.PrimDescription;
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client.OnObjectDrop -= m_sceneGraph.DropObject;
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client.OnObjectSaleInfo -= ObjectSaleInfo;
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client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
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client.OnObjectOwner -= ObjectOwner;
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}
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public virtual void UnSubscribeToClientPrimRezEvents(IClientAPI client)
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{
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client.OnAddPrim -= AddNewPrim;
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client.OnRezObject -= RezObject;
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}
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public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
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{
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client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
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client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
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client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
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client.OnFetchInventoryDescendents -= HandleFetchInventoryDescendents;
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client.OnPurgeInventoryDescendents -= HandlePurgeInventoryDescendents; // 2; //!!
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client.OnFetchInventory -= HandleFetchInventory;
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client.OnUpdateInventoryItem -= UpdateInventoryItemAsset;
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client.OnCopyInventoryItem -= CopyInventoryItem;
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client.OnMoveInventoryItem -= MoveInventoryItem;
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client.OnRemoveInventoryItem -= RemoveInventoryItem;
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client.OnRemoveInventoryFolder -= RemoveInventoryFolder;
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client.OnRezScript -= RezScript;
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client.OnRequestTaskInventory -= RequestTaskInventory;
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client.OnRemoveTaskItem -= RemoveTaskInventory;
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client.OnUpdateTaskInventory -= UpdateTaskInventory;
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client.OnMoveTaskItem -= ClientMoveTaskInventoryItem;
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}
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
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client.OnObjectAttach -= m_sceneGraph.AttachObject;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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}
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public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
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{
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client.OnTeleportLocationRequest -= RequestTeleportLocation;
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client.OnTeleportLandmarkRequest -= RequestTeleportLandmark;
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client.OnTeleportHomeRequest -= TeleportClientHome;
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}
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public virtual void UnSubscribeToClientScriptEvents(IClientAPI client)
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{
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client.OnScriptReset -= ProcessScriptReset;
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client.OnGetScriptRunning -= GetScriptRunning;
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client.OnSetScriptRunning -= SetScriptRunning;
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}
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public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
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{
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client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
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client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
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client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
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client.OnParcelBuy -= ProcessParcelBuy;
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}
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public virtual void UnSubscribeToClientGridEvents(IClientAPI client)
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{
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client.OnNameFromUUIDRequest -= CommsManager.HandleUUIDNameRequest;
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client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
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client.OnAvatarPickerRequest -= ProcessAvatarPickerRequest;
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client.OnSetStartLocationRequest -= SetHomeRezPoint;
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client.OnRegionHandleRequest -= RegionHandleRequest;
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}
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public virtual void UnSubscribeToClientGodEvents(IClientAPI client)
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{
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IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
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client.OnGodKickUser -= godsModule.KickUser;
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client.OnRequestGodlikePowers -= godsModule.RequestGodlikePowers;
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}
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public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
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{
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client.OnNetworkStatsUpdate -= StatsReporter.AddPacketsStats;
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}
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/// <summary>
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/// Teleport an avatar to their home region
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/// </summary>
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Reference in New Issue
Block a user