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* Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
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@@ -936,6 +936,8 @@ namespace OpenSim.Framework
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void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID);
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void SendConfirmXfer(ulong xferID, uint PacketID);
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void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName);
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void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
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byte[] GetThrottlesPacked(float multiplier);
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