diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 38d3a4797c..a7772967ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -250,6 +250,7 @@ namespace OpenSim.Region.Framework.Interfaces /// Relative offsets for each object /// true = success, false = the scene object asset couldn't be found bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight); + bool GetRezReadySceneObjects(TaskInventoryItem item, UUID newOwner, UUID NewGroup, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight); /// /// Update an existing inventory item.