diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 38d3a4797c..a7772967ed 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -250,6 +250,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Relative offsets for each object
/// true = success, false = the scene object asset couldn't be found
bool GetRezReadySceneObjects(TaskInventoryItem item, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight);
+ bool GetRezReadySceneObjects(TaskInventoryItem item, UUID newOwner, UUID NewGroup, out List objlist, out List veclist, out Vector3 bbox, out float offsetHeight);
///
/// Update an existing inventory item.