Get rid of AvatarAppearance.Owner to simplify the code.

This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-02 00:13:04 +01:00
parent 59f548cda8
commit b6ac1c46cd
15 changed files with 38 additions and 53 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.Framework.Monitoring
{
protected Scene m_scene;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Services Health Monitoring Module"; } }

View File

@@ -93,7 +93,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene);
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
npcAppearance.Owner = acd.AgentID;
acd.Appearance = npcAppearance;
// for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++)