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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
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@@ -785,7 +785,7 @@ namespace OpenSim.Services.LLLoginService
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if (avatar != null)
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aCircuit.Appearance = new AvatarAppearance(avatar);
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else
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aCircuit.Appearance = new AvatarAppearance(account.PrincipalID);
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aCircuit.Appearance = new AvatarAppearance();
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//aCircuit.BaseFolder = irrelevant
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aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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