Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!

Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-16 23:01:59 +00:00
parent bd01c4a5cb
commit b6d83e9c0f
9 changed files with 40 additions and 44 deletions

View File

@@ -103,7 +103,11 @@ namespace OpenSim.Region.Framework.Scenes
public virtual uint LocalId
{
get { return m_localId; }
set { m_localId = value; }
set
{
m_localId = value;
// m_log.DebugFormat("[ENTITY BASE]: Set part {0} to local id {1}", Name, m_localId);
}
}
/// <summary>