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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
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@@ -103,7 +103,11 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual uint LocalId
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{
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get { return m_localId; }
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set { m_localId = value; }
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set
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{
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m_localId = value;
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// m_log.DebugFormat("[ENTITY BASE]: Set part {0} to local id {1}", Name, m_localId);
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}
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}
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/// <summary>
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