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Enforce estate bans on Teleports.
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@@ -538,9 +538,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
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shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
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m_imageManager.Close();
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if (m_imageManager != null)
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m_imageManager.Close();
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m_PacketHandler.Flush();
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if (m_PacketHandler != null)
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m_PacketHandler.Flush();
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// raise an event on the packet server to Shutdown the circuit
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// Now, if we raise the event then the packet server will call this method itself, so don't try cleanup
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@@ -443,9 +443,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
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m_log.DebugFormat(
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"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
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//m_log.DebugFormat(
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// "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
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// useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
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}
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}
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