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Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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@@ -53,6 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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protected EstateManagementCommands m_commands;
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private EstateTerrainXferHandler TerrainUploader;
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private TelehubManager m_Telehub;
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public event ChangeDelegate OnRegionInfoChange;
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public event ChangeDelegate OnEstateInfoChange;
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@@ -599,6 +600,65 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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{
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uint ObjectLocalID;
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SceneObjectPart part;
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// UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
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TelehubManager.Telehub telehub;
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switch (cmd)
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{
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case "info ui":
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// Send info:
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if (m_Telehub.HasTelehub)
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{
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telehub = m_Telehub.TelehubVals();
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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telehub.ObjectRotation, telehub.SpawnPoint);
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}
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else
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{
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return;
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}
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break;
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case "connect":
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// Add the Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.Connect(part);
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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telehub.ObjectRotation, telehub.SpawnPoint);
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break;
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case "delete":
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// Disconnect Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.DisConnect(part);
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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telehub.ObjectRotation, telehub.SpawnPoint);
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break;
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case "spawnpoint add":
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// Add SpawnPoint to the Telehub
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part = Scene.GetSceneObjectPart((uint)param1);
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telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition);
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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telehub.ObjectRotation, telehub.SpawnPoint);
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break;
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case "spawnpoint remove":
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// Remove SpawnPoint from Telehub
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telehub = m_Telehub.RemoveSpawnPoint((int)param1);
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client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition,
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telehub.ObjectRotation, telehub.SpawnPoint);
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break;
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default:
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break;
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}
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}
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private void SendSimulatorBlueBoxMessage(
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IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
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{
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@@ -1055,7 +1115,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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Scene.RegisterModuleInterface<IEstateModule>(this);
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Scene.EventManager.OnNewClient += EventManager_OnNewClient;
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Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
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m_Telehub = new TelehubManager(scene);
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m_commands = new EstateManagementCommands(this);
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m_commands.Initialise();
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}
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@@ -1109,6 +1171,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
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client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
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client.OnEstateChangeInfo += handleEstateChangeInfo;
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client.OnEstateManageTelehub += handleOnEstateManageTelehub;
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client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
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client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
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client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
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130
OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
Normal file
130
OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
Normal file
@@ -0,0 +1,130 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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public class TelehubManager
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{
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public struct Telehub
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{
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public UUID ObjectID;
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public string ObjectName;
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public Vector3 ObjectPosition;
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public Quaternion ObjectRotation;
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public List<Vector3> SpawnPoint;
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};
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private UUID ObjectID;
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private string ObjectName;
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private Vector3 ObjectPosition;
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Quaternion ObjectRotation;
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List<Vector3> SpawnPoint = new List<Vector3>();
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UUID EstateID;
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bool m_HasTelehub = false;
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Scene m_Scene;
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// This will get an option...
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Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f);
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public bool HasTelehub
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{
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get { return m_HasTelehub; }
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}
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public TelehubManager(Scene scene)
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{
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m_Scene = scene;
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}
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// Fill our Telehub struct with values
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public Telehub TelehubVals()
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{
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Telehub telehub = new Telehub();
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telehub.ObjectID = ObjectID;
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telehub.ObjectName = ObjectName;
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telehub.ObjectPosition = ObjectPosition;
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telehub.ObjectRotation = ObjectRotation;
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telehub.SpawnPoint = SpawnPoint;
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return telehub;
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}
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// Connect the Telehub
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public Telehub Connect(SceneObjectPart part)
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{
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ObjectID = part.UUID;
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ObjectName = part.Name;
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ObjectPosition = part.AbsolutePosition;
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ObjectRotation = part.GetWorldRotation();
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// Clear this for now
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SpawnPoint.Clear();
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SpawnPoint.Add(InitialSpawnPoint);
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m_HasTelehub = true;
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return TelehubVals();
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}
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// Disconnect the Telehub
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public Telehub DisConnect(SceneObjectPart part)
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{
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ObjectID = UUID.Zero;
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ObjectName = String.Empty;
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ObjectPosition = Vector3.Zero;
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ObjectRotation = Quaternion.Identity;
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SpawnPoint.Clear();
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m_HasTelehub = false;
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return TelehubVals();
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}
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// Add a SpawnPoint to the Telehub
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public Telehub AddSpawnPoint(Vector3 point)
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{
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float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
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Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
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Vector3 spoint = nvec * dist;
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SpawnPoint.Add(spoint);
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return TelehubVals();
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}
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// Remove a SpawnPoint from the Telehub
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public Telehub RemoveSpawnPoint(int spawnpoint)
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{
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SpawnPoint.RemoveAt(spawnpoint);
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return TelehubVals();
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}
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}
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}
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