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Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
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@@ -610,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectGroup obj = new SceneObjectGroup(this,
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this.m_regionHandle, aPrimNode.OuterXml);
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//if we want this to be a import method then we need new uuids for the object to avoid any clashes
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//obj.RegenerateFullIDs();
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AddEntity(obj);
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primCount++;
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}
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