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Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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@@ -77,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//);
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Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
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myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
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myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
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}
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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