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ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
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@@ -88,13 +88,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public struct ContactResult
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{
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public Vector3 Pos;
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public Vector3 Normal;
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public float Depth;
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public uint ConsumerID;
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public Vector3 Normal;
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}
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public abstract class PhysicsScene
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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