ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics

This commit is contained in:
UbitUmarov
2022-08-14 19:05:14 +01:00
parent aad0c3c60e
commit b763428ede
4 changed files with 434 additions and 177 deletions

View File

@@ -88,13 +88,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
public struct ContactResult
{
public Vector3 Pos;
public Vector3 Normal;
public float Depth;
public uint ConsumerID;
public Vector3 Normal;
}
public abstract class PhysicsScene
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);