ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics

This commit is contained in:
UbitUmarov
2022-08-14 19:05:14 +01:00
parent aad0c3c60e
commit b763428ede
4 changed files with 434 additions and 177 deletions

View File

@@ -31,6 +31,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
@@ -71,7 +72,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector3 _position;
internal Vector3 _position;
private Vector3 _zeroPosition;
private Vector3 _velocity;
private Vector3 _acceleration;
@@ -87,6 +88,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public readonly float m_density = 60f;
private bool m_pidControllerActive = true;
public float CapsuleRadius;
public float CapsuleSizeZ;
public int _charsListIndex;
public int m_bodydisablecontrol = 0;
const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
@@ -194,6 +200,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
m_size.Y = pSize.Y > 0.01f ? pSize.Y : 0.01f;
m_size.Z = pSize.Z > 0.01f ? pSize.Z : 0.01f;
CapsuleRadius = m_size.X;
if (CapsuleRadius < m_size.Y)
CapsuleRadius = m_size.Y;
CapsuleRadius *= 0.5f;
CapsuleSizeZ = 0.5f * pSize.Z;
m_feetOffset = pfeetOffset;
m_orientation = Quaternion.Identity;
m_orientation2D = Quaternion.Identity;
@@ -225,21 +237,26 @@ namespace OpenSim.Region.PhysicsModule.ubOde
Name = avName;
UpdateShortAABB();
AddChange(changes.Add, null);
}
public override int PhysicsActorType
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return (int)ActorTypes.Agent;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void getContactData(ref ContactData cdata)
{
cdata.mu = m_frictionmu;
@@ -258,10 +275,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private bool m_alwaysRun = false;
public override bool SetAlwaysRun
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_alwaysRun;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
m_alwaysRun = value;
@@ -271,6 +290,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private readonly uint m_localID = 0;
public override uint LocalID
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_localID;
@@ -279,6 +299,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override PhysicsActor ParentActor
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return (PhysicsActor)this;
@@ -287,6 +308,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool Grabbed
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -295,6 +317,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool Selected
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -304,10 +327,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private float m_buoyancy = 0f;
public override float Buoyancy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_buoyancy;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
m_buoyancy = value;
@@ -316,6 +341,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool FloatOnWater
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -324,10 +350,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool IsPhysical
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_isPhysical;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -336,10 +364,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool ThrottleUpdates
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -348,10 +378,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool Flying
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_flying;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
m_flying = value;
@@ -365,10 +397,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override bool IsColliding
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return (m_iscolliding || m_iscollidingGround);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value)
@@ -400,10 +434,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override bool CollidingGround
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_iscollidingGround;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
/* we now control this
@@ -434,10 +470,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override bool CollidingObj
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_iscollidingObj;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value)
@@ -472,6 +510,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// The PID Controller will turn on all by itself in many situations
/// </summary>
/// <param name="status"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetPidStatus(bool status)
{
m_pidControllerActive = status;
@@ -479,6 +518,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool Stopped
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return _zeroFlag;
@@ -492,10 +532,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override Vector3 Position
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return _position;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value.IsFinite())
@@ -514,10 +556,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 RotationalVelocity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_rotationalVelocity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
m_rotationalVelocity = value;
@@ -530,10 +574,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override Vector3 Size
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_size;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value.IsFinite())
@@ -554,6 +600,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void setAvatarSize(Vector3 size, float feetOffset)
{
if (size.IsFinite())
@@ -583,6 +630,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// </summary>
public override float Mass
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_mass;
@@ -605,6 +653,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 Force
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_targetVelocity;
@@ -685,10 +734,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 Velocity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return _velocity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value.IsFinite())
@@ -704,10 +755,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 TargetVelocity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_targetVelocity;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
if (value.IsFinite())
@@ -723,10 +776,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 Torque
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return Vector3.Zero;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
return;
@@ -735,6 +790,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override float CollisionScore
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return 0f;
@@ -746,6 +802,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override bool Kinematic
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return false;
@@ -757,10 +814,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Quaternion Orientation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_orientation;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
//fakeori = value;
@@ -772,6 +831,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override Vector3 Acceleration
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return _acceleration;
@@ -781,6 +841,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetAcceleration(Vector3 accel)
{
m_pidControllerActive = true;
@@ -794,6 +855,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// The PID controller takes this target velocity and tries to make it a reality
/// </summary>
/// <param name="force"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void AddForce(Vector3 force, bool pushforce)
{
if (force.IsFinite())
@@ -814,6 +876,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
//m_lastUpdateSent = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void AvatarJump(float impulseZ)
{
// convert back to force and remove mass effect
@@ -824,6 +887,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void SetMomentum(Vector3 momentum)
{
if (momentum.IsFinite())
@@ -831,7 +895,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
private void AvatarGeomAndBodyCreate()
{
float sx = m_size.X;
float sy = m_size.Y;
@@ -850,22 +914,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
AvaAvaSizeYsq = 0.5f * sy;
AvaAvaSizeYsq *= AvaAvaSizeYsq;
//m_parent_scene.waitForSpaceUnlock(m_parent_scene.CharsSpace);
CapsuleRadius = sx;
if (sy > CapsuleRadius)
CapsuleRadius = sy;
float l = sz - CapsuleRadius;
CapsuleRadius *= 0.5f;
CapsuleSizeZ = 0.5f * sz;
//collider = SafeNativeMethods.SimpleSpaceCreate(m_parent_scene.CharsSpace);
//SafeNativeMethods.SpaceSetSublevel(collider, 0);
//SafeNativeMethods.SpaceSetCleanup(collider, false);
//SafeNativeMethods.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
//SafeNativeMethods.GeomSetCollideBits(collider, (uint)m_collisionFlags);
float r = sx;
if (sy > r)
r = sy;
float l = sz - r;
r *= 0.5f;
//capsule = SafeNativeMethods.CreateCapsule(collider, r, l);
collider = SafeNativeMethods.CreateCapsule(m_parent_scene.CharsSpace, r, l);
collider = SafeNativeMethods.CreateCapsule(m_parent_scene.CharsSpace, CapsuleRadius, l);
SafeNativeMethods.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
SafeNativeMethods.GeomSetCollideBits(collider, (uint)m_collisionFlags);
@@ -889,11 +945,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
SafeNativeMethods.BodySetAutoDisableFlag(Body, true);
m_bodydisablecontrol = 0;
SafeNativeMethods.BodySetPosition(Body, npositionX, npositionY, npositionZ);
_position.X = npositionX;
_position.Y = npositionY;
_position.Z = npositionZ;
SafeNativeMethods.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
SafeNativeMethods.BodySetMass(Body, ref ShellMass);
//SafeNativeMethods.GeomSetBody(capsule, Body);
@@ -941,6 +993,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// <summary>
/// Destroys the avatar body and geom
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AvatarGeomAndBodyDestroy()
{
// Kill the Amotor
@@ -1015,6 +1068,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
y = tx * sin + y * cos;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal bool Collide(IntPtr me, IntPtr other, bool reverse, ref SafeNativeMethods.ContactGeomClass contact,
ref SafeNativeMethods.ContactGeomClass altContact, ref bool useAltcontact, ref bool feetcollision)
{
@@ -1041,7 +1095,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (r > 1.0f)
return false;
float dp = 1.0f - (float)Math.Sqrt((double)r);
float dp = 1.0f - (float)Math.Sqrt(r);
if (dp > 0.05f)
dp = 0.05f;
@@ -1589,6 +1643,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
// update our local ideia of position velocity and aceleration
_position = localpos;
UpdateShortAABB();
if (_zeroFlag)
{
@@ -1611,6 +1666,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void round(ref Vector3 v, int digits)
{
v.X = (float)Math.Round(v.X, digits);
@@ -1618,6 +1674,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
v.Z = (float)Math.Round(v.Z, digits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSmooth(ref Vector3 dst, ref Vector3 value)
{
dst.X = 0.1f * dst.X + 0.9f * value.X;
@@ -1625,6 +1682,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
{
dst.X = 0.4f * dst.X + 0.6f * value.X;
@@ -1652,11 +1710,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde
/// <summary>
/// Cleanup the things we use in the scene.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Destroy()
{
AddChange(changes.Remove, null);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void CrossingFailure()
{
}
@@ -1670,6 +1730,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
public override bool PIDActive
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_pidControllerActive;
@@ -1687,6 +1748,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override float PIDHoverHeight
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
AddChange(changes.PIDHoverHeight, value);
@@ -1694,10 +1756,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
public override bool PIDHoverActive
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return m_useHoverPID;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
AddChange(changes.PIDHoverActive, value);
@@ -1706,6 +1770,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override PIDHoverType PIDHoverType
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
AddChange(changes.PIDHoverType, value);
@@ -1714,6 +1779,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public override float PIDHoverTau
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
float tmp = 0;
@@ -1755,6 +1821,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void SubscribeEvents(int ms)
{
m_eventsubscription = ms;
@@ -1763,6 +1830,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
SentEmptyCollisionsEvent = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void UnSubscribeEvents()
{
m_eventsubscription = 0;
@@ -1771,6 +1839,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
CollisionEventsThisFrame.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
{
lock (CollisionEventsThisFrame)
@@ -1812,6 +1881,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool SubscribedEvents()
{
if (m_eventsubscription > 0)
@@ -1819,6 +1889,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePhysicsStatus(bool NewStatus)
{
if (NewStatus != m_isPhysical)
@@ -1827,16 +1898,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
AvatarGeomAndBodyDestroy();
AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
AvatarGeomAndBodyCreate();
//m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
m_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
m_parent_scene.actor_name_map[collider] = this;
m_parent_scene.AddCharacter(this);
}
else
{
m_parent_scene.RemoveCollisionEventReporting(this);
m_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
AvatarGeomAndBodyDestroy();
}
@@ -1845,20 +1916,24 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeAdd()
{
changePhysicsStatus(true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeRemove()
{
changePhysicsStatus(false);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeShape(PrimitiveBaseShape arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeAvatarSize(strAvatarSize st)
{
m_feetOffset = st.offset;
@@ -1893,14 +1968,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
AvaAvaSizeYsq = 0.5f * sy;
AvaAvaSizeYsq *= AvaAvaSizeYsq;
float r = sx;
if (sy > r)
r = sy;
float l = sz - r;
r *= 0.5f;
CapsuleRadius = sx;
if (sy > CapsuleRadius)
CapsuleRadius = sy;
float l = sz - CapsuleRadius;
CapsuleRadius *= 0.5f;
CapsuleSizeZ= 0.5f * sz;
//SafeNativeMethods.GeomCapsuleSetParams(capsule, r, l);
SafeNativeMethods.GeomCapsuleSetParams(collider, r, l);
SafeNativeMethods.GeomCapsuleSetParams(collider, CapsuleRadius, l);
m_mass = m_density * sx * sy * sz; // update mass
m_massInvTimeScaled = m_mass * m_sceneInverseTimeStep;
@@ -1914,6 +1989,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
_position.Z += (sz - oldsz) * 0.5f;
SafeNativeMethods.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
UpdateShortAABB();
m_bodydisablecontrol = 0;
_zeroFlag = false;
_velocity = Vector3.Zero;
@@ -1928,6 +2005,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePosition(Vector3 newPos)
{
if (Body != IntPtr.Zero)
@@ -1935,13 +2013,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
SafeNativeMethods.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
SafeNativeMethods.BodyEnable(Body);
}
UpdateShortAABB();
_position = newPos;
m_freemove = false;
_zeroFlag = false;
m_pidControllerActive = true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeOrientation(Quaternion newOri)
{
if (m_orientation.NotEqual(newOri))
@@ -1980,6 +2059,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeVelocity(Vector3 newVel)
{
_velocity = newVel;
@@ -1992,6 +2072,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeTargetVelocity(Vector3 newVel)
{
//m_pidControllerActive = true;
@@ -2001,42 +2082,52 @@ namespace OpenSim.Region.PhysicsModule.ubOde
SafeNativeMethods.BodyEnable(Body);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeSetTorque(Vector3 newTorque)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeAddForce(Vector3 newForce)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeAddAngularForce(Vector3 arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeAngularLock(byte arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeFloatOnWater(bool arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeVolumedetetion(bool arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeSelectedStatus(bool arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeDisable(bool arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeBuilding(bool arg)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void setFreeMove()
{
m_pidControllerActive = true;
@@ -2054,6 +2145,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
CollisionEventsThisFrame.Clear();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeForce(Vector3 newForce)
{
setFreeMove();
@@ -2067,6 +2159,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
// for now momentum is actually velocity
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changeMomentum(Vector3 newmomentum)
{
_velocity = newmomentum;
@@ -2079,6 +2172,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePIDHoverHeight(float val)
{
m_PIDHoverHeight = val;
@@ -2086,16 +2180,19 @@ namespace OpenSim.Region.PhysicsModule.ubOde
m_useHoverPID = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePIDHoverType(PIDHoverType type)
{
m_PIDHoverType = type;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePIDHoverTau(float tau)
{
m_PIDHoverTau = tau;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void changePIDHoverActive(bool active)
{
m_useHoverPID = active;
@@ -2105,6 +2202,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UpdateShortAABB()
{
_AABB2D.minx = _position.X - CapsuleRadius;
_AABB2D.maxx = _position.X + CapsuleRadius;
_AABB2D.miny = _position.Y - CapsuleRadius;
_AABB2D.maxy = _position.Y + CapsuleRadius;
}
public bool DoAChange(changes what, object arg)
{
if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
@@ -2251,6 +2357,5 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public Vector3 size;
public float offset;
}
}
}