* Cleanup of some memory consuming items on ScenePresence.Close().

* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
This commit is contained in:
Teravus Ovares
2008-02-20 01:17:21 +00:00
parent 932a132116
commit b77c48e75e
5 changed files with 78 additions and 10 deletions

View File

@@ -267,7 +267,7 @@ namespace OpenSim.Region.ClientStack
// We can't reach into other scenes and close the connection
// We need to do this over grid communications
//m_scene.CloseAllAgents(CircuitCode);
GC.Collect();
m_clientThread.Abort();
}