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* Cleanup of some memory consuming items on ScenePresence.Close().
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
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@@ -267,7 +267,7 @@ namespace OpenSim.Region.ClientStack
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// We can't reach into other scenes and close the connection
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// We need to do this over grid communications
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//m_scene.CloseAllAgents(CircuitCode);
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GC.Collect();
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m_clientThread.Abort();
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}
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