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moved vehicle from SOG to SOP
This commit is contained in:
487
OpenSim/Region/Framework/Scenes/SOPVehicle.cs
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487
OpenSim/Region/Framework/Scenes/SOPVehicle.cs
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@@ -0,0 +1,487 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using System.Xml;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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{
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public class SOPVehicle
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{
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public VehicleData vd;
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public Vehicle Type
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{
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get { return vd.m_type; }
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}
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public SOPVehicle()
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{
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vd = new VehicleData();
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ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
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}
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public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
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{
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float len;
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float timestep = 0.01f;
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switch (pParam)
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{
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case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
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if (pValue < 0f) pValue = 0f;
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if (pValue > 1f) pValue = 1f;
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vd.m_angularDeflectionEfficiency = pValue;
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break;
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case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_angularDeflectionTimescale = pValue;
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break;
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case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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else if (pValue > 120) pValue = 120;
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vd.m_angularMotorDecayTimescale = pValue;
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break;
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case Vehicle.ANGULAR_MOTOR_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_angularMotorTimescale = pValue;
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break;
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case Vehicle.BANKING_EFFICIENCY:
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if (pValue < -1f) pValue = -1f;
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if (pValue > 1f) pValue = 1f;
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vd.m_bankingEfficiency = pValue;
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break;
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case Vehicle.BANKING_MIX:
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if (pValue < 0f) pValue = 0f;
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if (pValue > 1f) pValue = 1f;
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vd.m_bankingMix = pValue;
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break;
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case Vehicle.BANKING_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_bankingTimescale = pValue;
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break;
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case Vehicle.BUOYANCY:
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if (pValue < -1f) pValue = -1f;
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if (pValue > 1f) pValue = 1f;
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vd.m_VehicleBuoyancy = pValue;
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break;
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case Vehicle.HOVER_EFFICIENCY:
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if (pValue < 0f) pValue = 0f;
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if (pValue > 1f) pValue = 1f;
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vd.m_VhoverEfficiency = pValue;
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break;
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case Vehicle.HOVER_HEIGHT:
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vd.m_VhoverHeight = pValue;
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break;
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case Vehicle.HOVER_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_VhoverTimescale = pValue;
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break;
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case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
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if (pValue < 0f) pValue = 0f;
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if (pValue > 1f) pValue = 1f;
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vd.m_linearDeflectionEfficiency = pValue;
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break;
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case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_linearDeflectionTimescale = pValue;
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break;
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case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
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// if (pValue < timestep) pValue = timestep;
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// try to make impulses to work a bit better
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if (pValue < timestep) pValue = timestep;
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else if (pValue > 120) pValue = 120;
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vd.m_linearMotorDecayTimescale = pValue;
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break;
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case Vehicle.LINEAR_MOTOR_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_linearMotorTimescale = pValue;
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break;
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case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
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if (pValue < 0f) pValue = 0f;
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if (pValue > 1f) pValue = 1f;
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vd.m_verticalAttractionEfficiency = pValue;
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break;
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case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_verticalAttractionTimescale = pValue;
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break;
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// These are vector properties but the engine lets you use a single float value to
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// set all of the components to the same value
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case Vehicle.ANGULAR_FRICTION_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
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break;
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case Vehicle.ANGULAR_MOTOR_DIRECTION:
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vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
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len = vd.m_angularMotorDirection.Length();
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if (len > 12.566f)
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vd.m_angularMotorDirection *= (12.566f / len);
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break;
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case Vehicle.LINEAR_FRICTION_TIMESCALE:
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if (pValue < timestep) pValue = timestep;
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vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
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break;
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case Vehicle.LINEAR_MOTOR_DIRECTION:
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vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
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len = vd.m_linearMotorDirection.Length();
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if (len > 30.0f)
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vd.m_linearMotorDirection *= (30.0f / len);
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break;
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case Vehicle.LINEAR_MOTOR_OFFSET:
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vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
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len = vd.m_linearMotorOffset.Length();
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if (len > 100.0f)
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vd.m_linearMotorOffset *= (100.0f / len);
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break;
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}
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}//end ProcessFloatVehicleParam
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public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
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{
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float len;
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float timestep = 0.01f;
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switch (pParam)
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{
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case Vehicle.ANGULAR_FRICTION_TIMESCALE:
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if (pValue.X < timestep) pValue.X = timestep;
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if (pValue.Y < timestep) pValue.Y = timestep;
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if (pValue.Z < timestep) pValue.Z = timestep;
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vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
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break;
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case Vehicle.ANGULAR_MOTOR_DIRECTION:
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vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
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// Limit requested angular speed to 2 rps= 4 pi rads/sec
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len = vd.m_angularMotorDirection.Length();
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if (len > 12.566f)
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vd.m_angularMotorDirection *= (12.566f / len);
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break;
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case Vehicle.LINEAR_FRICTION_TIMESCALE:
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if (pValue.X < timestep) pValue.X = timestep;
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if (pValue.Y < timestep) pValue.Y = timestep;
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if (pValue.Z < timestep) pValue.Z = timestep;
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vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
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break;
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case Vehicle.LINEAR_MOTOR_DIRECTION:
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vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
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len = vd.m_linearMotorDirection.Length();
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if (len > 30.0f)
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vd.m_linearMotorDirection *= (30.0f / len);
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break;
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case Vehicle.LINEAR_MOTOR_OFFSET:
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vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
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len = vd.m_linearMotorOffset.Length();
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if (len > 100.0f)
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vd.m_linearMotorOffset *= (100.0f / len);
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break;
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}
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}//end ProcessVectorVehicleParam
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public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
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{
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switch (pParam)
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{
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case Vehicle.REFERENCE_FRAME:
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vd.m_referenceFrame = Quaternion.Inverse(pValue);
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break;
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}
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}//end ProcessRotationVehicleParam
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public void ProcessVehicleFlags(int pParam, bool remove)
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{
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if (remove)
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{
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vd.m_flags &= ~((VehicleFlag)pParam);
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}
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else
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{
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vd.m_flags |= (VehicleFlag)pParam;
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}
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}//end ProcessVehicleFlags
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public void ProcessTypeChange(Vehicle pType)
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{
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vd.m_linearMotorDirection = Vector3.Zero;
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vd.m_angularMotorDirection = Vector3.Zero;
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vd.m_linearMotorOffset = Vector3.Zero;
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vd.m_referenceFrame = Quaternion.Identity;
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// Set Defaults For Type
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vd.m_type = pType;
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switch (pType)
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{
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case Vehicle.TYPE_NONE:
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vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
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vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
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vd.m_linearMotorTimescale = 1000;
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vd.m_linearMotorDecayTimescale = 120;
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vd.m_angularMotorTimescale = 1000;
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vd.m_angularMotorDecayTimescale = 1000;
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vd.m_VhoverHeight = 0;
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vd.m_VhoverEfficiency = 1;
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vd.m_VhoverTimescale = 1000;
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vd.m_VehicleBuoyancy = 0;
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vd.m_linearDeflectionEfficiency = 0;
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vd.m_linearDeflectionTimescale = 1000;
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vd.m_angularDeflectionEfficiency = 0;
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vd.m_angularDeflectionTimescale = 1000;
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vd.m_bankingEfficiency = 0;
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vd.m_bankingMix = 1;
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vd.m_bankingTimescale = 1000;
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vd.m_verticalAttractionEfficiency = 0;
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vd.m_verticalAttractionTimescale = 1000;
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vd.m_flags = (VehicleFlag)0;
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break;
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case Vehicle.TYPE_SLED:
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vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
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vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
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vd.m_linearMotorTimescale = 1000;
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vd.m_linearMotorDecayTimescale = 120;
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vd.m_angularMotorTimescale = 1000;
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vd.m_angularMotorDecayTimescale = 120;
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vd.m_VhoverHeight = 0;
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vd.m_VhoverEfficiency = 1;
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vd.m_VhoverTimescale = 10;
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vd.m_VehicleBuoyancy = 0;
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vd.m_linearDeflectionEfficiency = 1;
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vd.m_linearDeflectionTimescale = 1;
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vd.m_angularDeflectionEfficiency = 0;
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vd.m_angularDeflectionTimescale = 1000;
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vd.m_bankingEfficiency = 0;
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vd.m_bankingMix = 1;
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vd.m_bankingTimescale = 10;
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vd.m_flags &=
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~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
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VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
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vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
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break;
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case Vehicle.TYPE_CAR:
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vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
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vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
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vd.m_linearMotorTimescale = 1;
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vd.m_linearMotorDecayTimescale = 60;
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vd.m_angularMotorTimescale = 1;
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vd.m_angularMotorDecayTimescale = 0.8f;
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vd.m_VhoverHeight = 0;
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vd.m_VhoverEfficiency = 0;
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vd.m_VhoverTimescale = 1000;
|
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vd.m_VehicleBuoyancy = 0;
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vd.m_linearDeflectionEfficiency = 1;
|
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vd.m_linearDeflectionTimescale = 2;
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vd.m_angularDeflectionEfficiency = 0;
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vd.m_angularDeflectionTimescale = 10;
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vd.m_verticalAttractionEfficiency = 1f;
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vd.m_verticalAttractionTimescale = 10f;
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vd.m_bankingEfficiency = -0.2f;
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vd.m_bankingMix = 1;
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vd.m_bankingTimescale = 1;
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vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
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vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
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VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
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break;
|
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case Vehicle.TYPE_BOAT:
|
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vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
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vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
vd.m_linearMotorTimescale = 5;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 4;
|
||||
vd.m_angularMotorDecayTimescale = 4;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 0.5f;
|
||||
vd.m_VhoverTimescale = 2;
|
||||
vd.m_VehicleBuoyancy = 1;
|
||||
vd.m_linearDeflectionEfficiency = 0.5f;
|
||||
vd.m_linearDeflectionTimescale = 3;
|
||||
vd.m_angularDeflectionEfficiency = 0.5f;
|
||||
vd.m_angularDeflectionTimescale = 5;
|
||||
vd.m_verticalAttractionEfficiency = 0.5f;
|
||||
vd.m_verticalAttractionTimescale = 5f;
|
||||
vd.m_bankingEfficiency = -0.3f;
|
||||
vd.m_bankingMix = 0.8f;
|
||||
vd.m_bankingTimescale = 1;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP |
|
||||
VehicleFlag.HOVER_WATER_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_AIRPLANE:
|
||||
vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
|
||||
vd.m_linearMotorTimescale = 2;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 4;
|
||||
vd.m_angularMotorDecayTimescale = 8;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 0.5f;
|
||||
vd.m_VhoverTimescale = 1000;
|
||||
vd.m_VehicleBuoyancy = 0;
|
||||
vd.m_linearDeflectionEfficiency = 0.5f;
|
||||
vd.m_linearDeflectionTimescale = 0.5f;
|
||||
vd.m_angularDeflectionEfficiency = 1;
|
||||
vd.m_angularDeflectionTimescale = 2;
|
||||
vd.m_verticalAttractionEfficiency = 0.9f;
|
||||
vd.m_verticalAttractionTimescale = 2f;
|
||||
vd.m_bankingEfficiency = 1;
|
||||
vd.m_bankingMix = 0.7f;
|
||||
vd.m_bankingTimescale = 2;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BALLOON:
|
||||
vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
|
||||
vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
vd.m_linearMotorTimescale = 5;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 6;
|
||||
vd.m_angularMotorDecayTimescale = 10;
|
||||
vd.m_VhoverHeight = 5;
|
||||
vd.m_VhoverEfficiency = 0.8f;
|
||||
vd.m_VhoverTimescale = 10;
|
||||
vd.m_VehicleBuoyancy = 1;
|
||||
vd.m_linearDeflectionEfficiency = 0;
|
||||
vd.m_linearDeflectionTimescale = 5;
|
||||
vd.m_angularDeflectionEfficiency = 0;
|
||||
vd.m_angularDeflectionTimescale = 5;
|
||||
vd.m_verticalAttractionEfficiency = 0f;
|
||||
vd.m_verticalAttractionTimescale = 1000f;
|
||||
vd.m_bankingEfficiency = 0;
|
||||
vd.m_bankingMix = 0.7f;
|
||||
vd.m_bankingTimescale = 5;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void SetVehicle(PhysicsActor ph)
|
||||
{
|
||||
if (ph == null)
|
||||
return;
|
||||
ph.SetVehicle(vd);
|
||||
}
|
||||
|
||||
private XmlTextWriter writer;
|
||||
|
||||
private void XWint(string name, int i)
|
||||
{
|
||||
writer.WriteElementString(name, i.ToString());
|
||||
}
|
||||
|
||||
private void XWfloat(string name, float f)
|
||||
{
|
||||
writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
|
||||
}
|
||||
|
||||
private void XWVector(string name, Vector3 vec)
|
||||
{
|
||||
writer.WriteStartElement(name);
|
||||
writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
private void XWQuat(string name, Quaternion quat)
|
||||
{
|
||||
writer.WriteStartElement(name);
|
||||
writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
|
||||
writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
public void ToXml2(XmlTextWriter twriter)
|
||||
{
|
||||
writer = twriter;
|
||||
writer.WriteStartElement("SOGVehicle");
|
||||
|
||||
XWint("TYPE", (int)vd.m_type);
|
||||
XWint("FLAGS", (int)vd.m_flags);
|
||||
|
||||
// Linear properties
|
||||
XWVector("LMDIR", vd.m_linearMotorDirection);
|
||||
XWVector("LMFTIME", vd.m_linearFrictionTimescale);
|
||||
XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
|
||||
XWfloat("LMTIME", vd.m_linearMotorTimescale);
|
||||
XWVector("LMOFF", vd.m_linearMotorOffset);
|
||||
|
||||
//Angular properties
|
||||
XWVector("AMDIR", vd.m_angularMotorDirection);
|
||||
XWfloat("AMTIME", vd.m_angularMotorTimescale);
|
||||
XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
|
||||
XWVector("AMFTIME", vd.m_angularFrictionTimescale);
|
||||
|
||||
//Deflection properties
|
||||
XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
|
||||
XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
|
||||
XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
|
||||
XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
|
||||
|
||||
//Banking properties
|
||||
XWfloat("BEFF", vd.m_bankingEfficiency);
|
||||
XWfloat("BMIX", vd.m_bankingMix);
|
||||
XWfloat("BTIME", vd.m_bankingTimescale);
|
||||
|
||||
//Hover and Buoyancy properties
|
||||
XWfloat("HHEI", vd.m_VhoverHeight);
|
||||
XWfloat("HEFF", vd.m_VhoverEfficiency);
|
||||
XWfloat("HTIME", vd.m_VhoverTimescale);
|
||||
XWfloat("VBUO", vd.m_VehicleBuoyancy);
|
||||
|
||||
//Attractor properties
|
||||
XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
|
||||
XWfloat("VATIME", vd.m_verticalAttractionTimescale);
|
||||
|
||||
XWQuat("REF_FRAME", vd.m_referenceFrame);
|
||||
|
||||
writer.WriteEndElement();
|
||||
writer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user