remove some mono compiler warnings

This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-25 22:19:57 +00:00
parent 0688861aa7
commit b785f204ce
6 changed files with 13 additions and 13 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private float CAPSULE_RADIUS = 0.37f;
private float CAPSULE_LENGTH = 2.140599f;
private float m_tensor = 3800000f;
private float heightFudgeFactor = 0.52f;
// private float heightFudgeFactor = 0.52f;
private float walkDivisor = 1.3f;
private float runDivisor = 0.8f;
private bool flying = false;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdeCharacter(
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
float capsule_radius, float tensor, float density, float height_fudge_factor,
float capsule_radius, float tensor, float density,
float walk_divisor, float rundivisor)
{
m_uuid = UUID.Random();
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Physics.OdePlugin
CAPSULE_RADIUS = capsule_radius;
m_tensor = tensor;
m_density = density;
heightFudgeFactor = height_fudge_factor;
// heightFudgeFactor = height_fudge_factor;
walkDivisor = walk_divisor;
runDivisor = rundivisor;