* Valid Sculpted prim now collide properly.

* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
This commit is contained in:
Teravus Ovares
2008-05-09 07:50:00 +00:00
parent 74df815630
commit b7baa3cd2a
5 changed files with 208 additions and 67 deletions

View File

@@ -2546,5 +2546,18 @@ namespace OpenSim.Region.Environment.Scenes
}
return retmass;
}
public void CheckSculptAndLoad()
{
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero)
{
m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true);
}
}
}
}
}
}