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use them on dialog module
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@@ -111,6 +111,38 @@ namespace OpenSim.Region.Framework.Interfaces
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string[] buttonlabels);
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/// <summary>
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/// Send a dialog box to a particular user.
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/// </summary>
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/// <param name="avatarID">
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/// UUID of the avatar representing the user.
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/// </param>
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/// <param name="objectName">
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/// Name of the object sending the dialog.
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/// </param>
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/// <param name="objectID">
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/// UUID of the object sending the dialog.
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/// </param>
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/// <param name="ownerID">
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/// UUID of the user that owns the object.
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/// </param>
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/// <param name="ownerFirstName">
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/// first name of owner of the object, empty if group
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/// </param>
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/// <param name="ownerLastName">
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/// last name of owner of the object or group name
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="textureID">
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/// Texture UUID to pass along with the dialog.
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/// </param>
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/// <param name="ch">
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/// Channel on which the selected button text should be broadcast.
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/// </param>
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/// <param name="buttonlabels">Dialog button text.</param>
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void SendDialogToUser(UUID avatarID, string objectName,
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UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string message, UUID textureID,
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int ch, string[] buttonlabels);
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/// <summary>
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/// Send a url to a particular user.
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/// </summary>
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/// <param name="avatarID">
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@@ -168,5 +200,31 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
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string name, UUID objectid, UUID ownerid);
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/// <summary>
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/// Send a textbox entry for the client to respond to
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/// </summary>
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/// <param name="avatarID">
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/// UUID of the avatar representing the user.
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/// </param>
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/// <param name="message">Message text to send to the user.</param>
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/// <param name="chatChannel">
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/// Chat channel that the user's input should be broadcast on.
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/// </param>
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/// <param name="name">Name of the object sending the dialog.</param>
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/// <param name="objectid">
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/// UUID of the object sending the dialog.
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/// </param>
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/// <param name="ownerid">
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/// UUID of the user that owns the object.
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/// </param>
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/// <param name="ownerFirstName">
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/// first name of owner of the object, empty if group
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/// </param>
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/// <param name="ownerLastName">
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/// last name of owner of the object or group name
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/// </param>
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void SendTextBoxToUser(UUID avatarid, string message,
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int chatChannel, string name, UUID objectid, string ownerFirstName, string ownerLastName, UUID ownerID);
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}
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}
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