Add a version of osNpcSay that takes a channel number Mantis 5747

osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
This commit is contained in:
Talun
2012-04-24 21:54:13 +01:00
committed by BlueWall
parent 679da63da6
commit b8114d2b67
6 changed files with 144 additions and 10 deletions

View File

@@ -569,6 +569,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcSay(npc, message);
}
public void osNpcSay(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcSay(npc, channel, message);
}
public void osNpcShout(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcShout(npc, channel, message);
}
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
{
m_OSSL_Functions.osNpcSit(npc, target, options);
@@ -594,6 +605,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
}
public void osNpcWhisper(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcWhisper(npc, channel, message);
}
public LSL_Key osOwnerSaveAppearance(string notecard)
{
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);