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BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
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@@ -881,10 +881,10 @@ public static extern float GetCcdMotionThreshold2(IntPtr obj);
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public static extern void SetCcdMotionThreshold2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetCcdSweepSphereRadius2(IntPtr obj);
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public static extern float GetCcdSweptSphereRadius2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val);
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public static extern void SetCcdSweptSphereRadius2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr GetUserPointer2(IntPtr obj);
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