BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.

This commit is contained in:
Robert Adams
2012-10-26 13:47:28 -07:00
parent 804b332d45
commit b83449ae9a
3 changed files with 7 additions and 3 deletions

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@@ -881,10 +881,10 @@ public static extern float GetCcdMotionThreshold2(IntPtr obj);
public static extern void SetCcdMotionThreshold2(IntPtr obj, float val);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern float GetCcdSweepSphereRadius2(IntPtr obj);
public static extern float GetCcdSweptSphereRadius2(IntPtr obj);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val);
public static extern void SetCcdSweptSphereRadius2(IntPtr obj, float val);
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
public static extern IntPtr GetUserPointer2(IntPtr obj);