First, change DefaultPermissionsModule so it returns the correct name...

... Then, make sure we also check the old-style module stack before we throw a tantrum
This commit is contained in:
Tom
2010-08-01 10:23:48 -07:00
parent d5f497478a
commit b860c8021e
2 changed files with 14 additions and 3 deletions

View File

@@ -357,8 +357,19 @@ namespace OpenSim
{
if (!scene.RegionModules.ContainsKey(s))
{
m_log.Fatal("[MODULES]: Required module " + s + " not found.");
Environment.Exit(0);
bool found = false;
foreach (IRegionModule m in modules)
{
if (m.Name == s)
{
found = true;
}
}
if (!found)
{
m_log.Fatal("[MODULES]: Required module " + s + " not found.");
Environment.Exit(0);
}
}
}
}