mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
This commit is contained in:
@@ -133,13 +133,20 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
||||
|
||||
// Do Decode!
|
||||
if (decode)
|
||||
DoJ2KDecode(assetID, j2kData);
|
||||
Decode(assetID, j2kData);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Decode(UUID assetID, byte[] j2kData)
|
||||
{
|
||||
return DoJ2KDecode(assetID, j2kData);
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
int components;
|
||||
return Decode(assetID, j2kData, out layers, out components);
|
||||
}
|
||||
|
||||
public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
|
||||
{
|
||||
return DoJ2KDecode(assetID, j2kData, out layers, out components);
|
||||
}
|
||||
|
||||
#endregion IJ2KDecoder
|
||||
@@ -149,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
||||
/// </summary>
|
||||
/// <param name="assetID">UUID of Asset</param>
|
||||
/// <param name="j2kData">JPEG2000 data</param>
|
||||
private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
|
||||
/// <param name="layers">layer data</param>
|
||||
/// <param name="components">number of components</param>
|
||||
/// <returns>true if decode was successful. false otherwise.</returns>
|
||||
private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
|
||||
@@ -158,7 +168,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
||||
|
||||
//int DecodeTime = 0;
|
||||
//DecodeTime = Environment.TickCount;
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
|
||||
// We don't get this from CSJ2K. Is it relevant?
|
||||
components = 0;
|
||||
|
||||
if (!TryLoadCacheForAsset(assetID, out layers))
|
||||
{
|
||||
@@ -198,7 +210,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
||||
}
|
||||
else
|
||||
{
|
||||
int components;
|
||||
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
|
||||
{
|
||||
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
|
||||
|
||||
Reference in New Issue
Block a user