Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"

Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-16 01:45:09 +00:00
parent 03a8a4426f
commit b8949024bc
8 changed files with 14 additions and 293 deletions

View File

@@ -83,12 +83,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Instance of this script.
/// </summary>
protected IScriptInstance m_scriptInstance;
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
@@ -118,12 +112,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void Initialize(IScriptInstance scriptInstance)
{
m_scriptInstance = scriptInstance;
m_ScriptEngine = m_scriptInstance.Engine;
m_host = m_scriptInstance.Part;
m_item = m_scriptInstance.ScriptTask;
m_ScriptEngine = scriptInstance.Engine;
m_host = scriptInstance.Part;
m_item = scriptInstance.ScriptTask;
LoadConfig();
LoadLimits(); // read script limits from config.
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
@@ -136,7 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary>
/// Load configuration items that affect script, object and run-time behavior. */
/// </summary>
private void LoadConfig()
private void LoadLimits()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -182,16 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
Sleep(delay);
}
protected virtual void Sleep(int delay)
{
if (!m_scriptInstance.CoopTermination)
System.Threading.Thread.Sleep(delay);
else if (m_scriptInstance.CoopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
System.Threading.Thread.Sleep(delay);
}
public Scene World
@@ -2930,8 +2914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
Sleep((int)(sec * 1000));
Thread.Sleep((int)(sec * 1000));
}
public LSL_Float llGetMass()