Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate

directory 
and linked in by an entry to inventory/Libraries.xml
This commit is contained in:
Justin Clarke Casey
2007-12-31 23:20:49 +00:00
parent 3180432deb
commit b8975ecbd9
6 changed files with 163 additions and 98 deletions

View File

@@ -64,35 +64,9 @@ namespace OpenSim.Framework.Communications.Cache
libraryFolders.Add(folderID, this);
string foldersPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibraryFolders.xml");
if (File.Exists(foldersPath))
{
try
{
XmlConfigSource source = new XmlConfigSource(foldersPath);
ReadFoldersFromFile(source);
}
catch (XmlException e)
{
MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + foldersPath + ": " + e.ToString());
}
}
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
CreateLibraryItems();
string itemsPath = Path.Combine(Util.configDir(), "inventory/OpenSimLibrary/OpenSimLibrary.xml");
if (File.Exists(itemsPath))
{
try
{
XmlConfigSource source = new XmlConfigSource(itemsPath);
ReadItemsFromFile(source);
}
catch (XmlException e)
{
MainLog.Instance.Error("AGENTINVENTORY", "Error loading " + itemsPath + ": " + e.ToString());
}
}
}
/// <summary>
@@ -155,84 +129,140 @@ namespace OpenSim.Framework.Communications.Cache
}
/// <summary>
/// Read library inventory folders from an external source
/// Use the asset set information at path to load assets
/// </summary>
/// <param name="path"></param>
/// <param name="assets"></param>
protected void LoadLibraries(string librariesControlPath)
{
MainLog.Instance.Verbose(
"LIBRARYINVENTORY", "Loading libraries control file {0}", librariesControlPath);
LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
}
/// <summary>
/// Read a library set from config
/// </summary>
/// <param name="config"></param>
protected void ReadLibraryFromConfig(IConfig config)
{
string foldersPath
= Path.Combine(
Util.inventoryDir(), config.GetString("foldersFile", ""));
LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
string itemsPath
= Path.Combine(
Util.inventoryDir(), config.GetString("itemsFile", ""));
LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
}
/// <summary>
/// Read a library inventory folder from a loaded configuration
/// </summary>
/// <param name="source"></param>
private void ReadFoldersFromFile(IConfigSource source)
{
for (int i = 0; i < source.Configs.Count; i++)
{
IConfig config = source.Configs[i];
private void ReadFolderFromConfig(IConfig config)
{
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
folderInfo.name = config.GetString("name", "unknown");
folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString()));
folderInfo.type = (short)config.GetInt("type", 8);
folderInfo.agentID = libOwner;
folderInfo.version = 1;
if (libraryFolders.ContainsKey(folderInfo.parentID))
{
InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
libraryFolders.Add(folderInfo.folderID, folderInfo);
parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
folderInfo.name = config.GetString("name", "unknown");
folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString()));
folderInfo.type = (short)config.GetInt("type", 8);
folderInfo.agentID = libOwner;
folderInfo.version = 1;
if (libraryFolders.ContainsKey(folderInfo.parentID))
{
InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
libraryFolders.Add(folderInfo.folderID, folderInfo);
parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
// MainLog.Instance.Verbose(
// "LIBRARYINVENTORY", "Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
}
else
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
folderInfo.name, folderInfo.folderID, folderInfo.parentID);
}
}
else
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
folderInfo.name, folderInfo.folderID, folderInfo.parentID);
}
}
/// <summary>
/// Read library inventory items metadata from an external source
/// Read a library inventory item metadata from a loaded configuration
/// </summary>
/// <param name="source"></param>
private void ReadItemsFromFile(IConfigSource source)
private void ReadItemFromConfig(IConfig config)
{
for (int i = 0; i < source.Configs.Count; i++)
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
item.inventoryDescription = config.GetString("description", "");
item.inventoryName = config.GetString("name", "");
item.assetType = config.GetInt("assetType", 0);
item.invType = config.GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
if (libraryFolders.ContainsKey(item.parentFolderID))
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID =
new LLUUID(source.Configs[i].GetString("inventoryID", folderID.ToString()));
item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToString()));
item.parentFolderID
= new LLUUID(source.Configs[i].GetString("folderID", folderID.ToString()));
item.inventoryDescription = source.Configs[i].GetString("description", "");
item.inventoryName = source.Configs[i].GetString("name", "");
item.assetType = source.Configs[i].GetInt("assetType", 0);
item.invType = source.Configs[i].GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
if (libraryFolders.ContainsKey(item.parentFolderID))
parentFolder.Items.Add(item.inventoryID, item);
}
else
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
item.inventoryName, item.inventoryID, item.parentFolderID);
}
}
private delegate void ConfigAction(IConfig config);
/// <summary>
/// Load the given configuration at a path and perform an action on each Config contained within it
/// </summary>
/// <param name="path"></param>
/// <param name="fileDescription"></param>
/// <param name="action"></param>
private void LoadFromFile(string path, string fileDescription, ConfigAction action)
{
if (File.Exists(path))
{
try
{
InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
parentFolder.Items.Add(item.inventoryID, item);
XmlConfigSource source = new XmlConfigSource(path);
for (int i = 0; i < source.Configs.Count; i++)
{
action(source.Configs[i]);
}
}
else
catch (XmlException e)
{
MainLog.Instance.Warn(
"LIBRARYINVENTORY",
"Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
item.inventoryName, item.inventoryID, item.parentFolderID);
MainLog.Instance.Error(
"LIBRARYINVENTORY", "Error loading {0} : {1}", path, e);
}
}
else
{
MainLog.Instance.Error(
"LIBRARYINVENTORY", "{0} file {1} does not exist!", fileDescription, path);
}
}
/// <summary>

View File

@@ -280,6 +280,7 @@ namespace OpenSim.Framework.UserManagement
}
return buddylistreturn;
}
/// <summary>
/// Converts the inventory library skeleton into the form required by the rpc request.
/// </summary>

View File

@@ -321,7 +321,12 @@ namespace OpenSim.Framework
public static string assetsDir()
{
return "assets";
return Path.Combine(configDir(), "assets");
}
public static string inventoryDir()
{
return Path.Combine(configDir(), "inventory");
}
public static string configDir()