Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2013-04-30 23:45:38 +01:00
9 changed files with 549 additions and 97 deletions

View File

@@ -217,13 +217,38 @@ namespace OpenSim.Tests.Common
/// </returns>
public static InventoryFolderBase CreateInventoryFolder(
IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
{
return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders);
}
/// <summary>
/// Create inventory folders starting from the user's root folder.
/// </summary>
/// <param name="inventoryService"></param>
/// <param name="userId"></param>
/// <param name="folderId"></param>
/// <param name="path">
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
/// </param>
/// <param name="useExistingFolders">
/// If true, then folders in the path which already the same name are
/// used. This applies to the terminal folder as well.
/// If false, then all folders in the path are created, even if there is already a folder at a particular
/// level with the same name.
/// </param>
/// <returns>
/// The folder created. If the path contains multiple folders then the last one created is returned.
/// Will return null if the root folder could not be found.
/// </returns>
public static InventoryFolderBase CreateInventoryFolder(
IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders)
{
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
if (null == rootFolder)
return null;
return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders);
}
/// <summary>
@@ -235,6 +260,7 @@ namespace OpenSim.Tests.Common
/// TODO: May need to make it an option to create duplicate folders.
/// </remarks>
/// <param name="inventoryService"></param>
/// <param name="folderId">ID of the folder to create</param>
/// <param name="parentFolder"></param>
/// <param name="path">
/// The folder to create.
@@ -249,7 +275,7 @@ namespace OpenSim.Tests.Common
/// The folder created. If the path contains multiple folders then the last one created is returned.
/// </returns>
public static InventoryFolderBase CreateInventoryFolder(
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
{
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
@@ -262,9 +288,16 @@ namespace OpenSim.Tests.Common
{
// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
UUID folderIdForCreate;
if (components.Length > 1)
folderIdForCreate = UUID.Random();
else
folderIdForCreate = folderId;
folder
= new InventoryFolderBase(
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
inventoryService.AddFolder(folder);
}
@@ -274,7 +307,7 @@ namespace OpenSim.Tests.Common
// }
if (components.Length > 1)
return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders);
else
return folder;
}

View File

@@ -61,6 +61,7 @@ namespace OpenSim.Tests.Common.Mock
// Test client specific events - for use by tests to implement some IClientAPI behaviour.
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
public event Action<GridInstantMessage> OnReceivedInstantMessage;
// disable warning: public events, part of the public API
#pragma warning disable 67
@@ -487,6 +488,18 @@ namespace OpenSim.Tests.Common.Mock
OnCompleteMovementToRegion(this, true);
}
/// <summary>
/// Emulate sending an IM from the viewer to the simulator.
/// </summary>
/// <param name='im'></param>
public void HandleImprovedInstantMessage(GridInstantMessage im)
{
ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
if (handlerInstantMessage != null)
handlerInstantMessage(this, im);
}
public virtual void ActivateGesture(UUID assetId, UUID gestureId)
{
}
@@ -547,7 +560,8 @@ namespace OpenSim.Tests.Common.Mock
public void SendInstantMessage(GridInstantMessage im)
{
if (OnReceivedInstantMessage != null)
OnReceivedInstantMessage(im);
}
public void SendGenericMessage(string method, UUID invoice, List<string> message)

View File

@@ -53,6 +53,9 @@ namespace OpenSim.Tests.Common.Mock
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
// Console.WriteLine(
// "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals));
List<XInventoryFolder> origFolders
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
@@ -104,7 +107,30 @@ namespace OpenSim.Tests.Common.Mock
}
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); }
public bool MoveFolder(string id, string newParent)
{
// Don't use GetFolders() here - it takes a clone!
XInventoryFolder folder = m_allFolders[new UUID(id)];
if (folder == null)
return false;
folder.parentFolderID = new UUID(newParent);
XInventoryFolder[] newParentFolders
= GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
// Console.WriteLine(
// "Moved folder {0} {1}, to {2} {3}",
// folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID);
// TODO: Really need to implement folder version incrementing, though this should be common code anyway,
// not reimplemented in each db plugin.
return true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
}