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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
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@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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s.ForEachAvatar(delegate(ScenePresence sp)
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s.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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