Rename ForEachAvatar back to ForEachScenePresence. The other changes

from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
This commit is contained in:
Dan Lake
2011-11-03 17:53:51 -07:00
parent 94dc7d07eb
commit b8d50b10fb
16 changed files with 35 additions and 35 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
SceneObjectGroup grp = part.ParentGroup;
m_scene.ForEachAvatar(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
}
}
m_scene.ForEachAvatar(delegate(ScenePresence sp)
m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
if (dis > 100.0) // Max audio distance