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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
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@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachAvatar(delegate(ScenePresence scenePresence)
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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avatars.Add(scenePresence);
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});
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