Rename ForEachAvatar back to ForEachScenePresence. The other changes

from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
This commit is contained in:
Dan Lake
2011-11-03 17:53:51 -07:00
parent 94dc7d07eb
commit b8d50b10fb
16 changed files with 35 additions and 35 deletions

View File

@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = parts[i];
Scene.ForEachAvatar(delegate(ScenePresence avatar)
Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
{
if (avatar.ParentID == LocalId)
avatar.StandUp();