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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
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@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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Scene.ForEachAvatar(delegate(ScenePresence avatar)
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Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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{
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if (avatar.ParentID == LocalId)
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avatar.StandUp();
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