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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
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@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
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sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
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