Rename ForEachAvatar back to ForEachScenePresence. The other changes

from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
This commit is contained in:
Dan Lake
2011-11-03 17:53:51 -07:00
parent 94dc7d07eb
commit b8d50b10fb
16 changed files with 35 additions and 35 deletions

View File

@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);