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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
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@@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
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List<Vector3> CoarseLocations = new List<Vector3>();
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List<UUID> AvatarUUIDs = new List<UUID>();
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connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp)
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connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.UUID != presence.UUID)
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{
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