mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
fixing me some line endings
This commit is contained in:
@@ -1,393 +1,393 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Threading;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class LocalAssetServer : IAssetServer
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{
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private IAssetReceiver _receiver;
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private BlockingQueue<ARequest> _assetRequests;
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private IObjectContainer db;
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private Thread _localAssetServerThread;
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public LocalAssetServer()
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{
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System.Console.WriteLine("Starting Db4o asset storage system");
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bool yapfile;
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this._assetRequests = new BlockingQueue<ARequest>();
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yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Local Asset Server class created");
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db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Db4 Asset database creation");
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if (!yapfile)
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{
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this.SetUpAssetDatabase();
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}
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this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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}
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public void CreateAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public void Close()
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{
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if (db != null)
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{
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MainLog.Instance.Verbose("Closing local asset server database");
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db.Close();
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}
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}
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private void RunRequests()
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{
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while (true)
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{
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byte[] idata = null;
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bool found = false;
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AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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private void SetUpAssetDatabase()
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{
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MainLog.Instance.Verbose("Setting up asset database");
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AssetBase Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
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Image.Name = "Bricks";
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this.LoadAsset(Image, true, "bricks.jp2");
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AssetStorage store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
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Image.Name = "Plywood";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
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Image.Name = "Rocks";
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this.LoadAsset(Image, true, "rocks.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
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Image.Name = "Granite";
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this.LoadAsset(Image, true, "granite.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
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Image.Name = "Hardwood";
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this.LoadAsset(Image, true, "hardwood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
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Image.Name = "Prim Base Texture";
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this.LoadAsset(Image, true, "plywood.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
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Image.Name = "Map Base Texture";
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this.LoadAsset(Image, true, "map_base.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
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Image.Name = "Map Texture";
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this.LoadAsset(Image, true, "map1.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
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Image.Name = "Female Body Texture";
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this.LoadAsset(Image, true, "femalebody.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
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Image.Name = "Female Bottom Texture";
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this.LoadAsset(Image, true, "femalebottom.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
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Image.Name = "Female Face Texture";
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this.LoadAsset(Image, true, "femaleface.jp2");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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Image.Name = "Skin";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_skin.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
|
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
|
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_shape.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
|
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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Image.Name = "Shirt";
|
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Image.Type = 5;
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Image.InvType = 18;
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this.LoadAsset(Image, false, "newshirt.dat");
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store = new AssetStorage();
|
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store.Data = Image.Data;
|
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store.Name = Image.Name;
|
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store.UUID = Image.FullID;
|
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db.Set(store);
|
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db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
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Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
Image.Name = "Shirt";
|
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Image.Type = 5;
|
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Image.InvType = 18;
|
||||
this.LoadAsset(Image, false, "newpants.dat");
|
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store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
ReadAssetDetails(source);
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReadAssetDetails(IConfigSource source)
|
||||
{
|
||||
AssetBase newAsset = null;
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
newAsset = new AssetBase();
|
||||
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
|
||||
newAsset.Name = source.Configs[i].GetString("name", "");
|
||||
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
if (fileName != "")
|
||||
{
|
||||
this.LoadAsset(newAsset, false, fileName);
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = newAsset.Data;
|
||||
store.Name = newAsset.Name;
|
||||
store.UUID = newAsset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
}
|
||||
public class AssetUUIDQuery : Predicate
|
||||
{
|
||||
private LLUUID _findID;
|
||||
|
||||
public AssetUUIDQuery(LLUUID find)
|
||||
{
|
||||
_findID = find;
|
||||
}
|
||||
public bool Match(AssetStorage asset)
|
||||
{
|
||||
return (asset.UUID == _findID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using Db4objects.Db4o;
|
||||
using Db4objects.Db4o.Query;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
|
||||
public class LocalAssetServer : IAssetServer
|
||||
{
|
||||
private IAssetReceiver _receiver;
|
||||
private BlockingQueue<ARequest> _assetRequests;
|
||||
private IObjectContainer db;
|
||||
private Thread _localAssetServerThread;
|
||||
|
||||
public LocalAssetServer()
|
||||
{
|
||||
System.Console.WriteLine("Starting Db4o asset storage system");
|
||||
bool yapfile;
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
|
||||
|
||||
MainLog.Instance.Verbose("Local Asset Server class created");
|
||||
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
|
||||
MainLog.Instance.Verbose("Db4 Asset database creation");
|
||||
|
||||
if (!yapfile)
|
||||
{
|
||||
this.SetUpAssetDatabase();
|
||||
}
|
||||
|
||||
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
|
||||
this._localAssetServerThread.IsBackground = true;
|
||||
this._localAssetServerThread.Start();
|
||||
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void FetchAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = asset.Data;
|
||||
store.Name = asset.Name;
|
||||
store.UUID = asset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
if (db != null)
|
||||
{
|
||||
MainLog.Instance.Verbose("Closing local asset server database");
|
||||
db.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
byte[] idata = null;
|
||||
bool found = false;
|
||||
AssetStorage foundAsset = null;
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
|
||||
if (result.Count > 0)
|
||||
{
|
||||
foundAsset = (AssetStorage)result.Next();
|
||||
found = true;
|
||||
}
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
if (found)
|
||||
{
|
||||
asset.FullID = foundAsset.UUID;
|
||||
asset.Type = foundAsset.Type;
|
||||
asset.InvType = foundAsset.Type;
|
||||
asset.Name = foundAsset.Name;
|
||||
idata = foundAsset.Data;
|
||||
asset.Data = idata;
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
//asset.FullID = ;
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SetUpAssetDatabase()
|
||||
{
|
||||
MainLog.Instance.Verbose("Setting up asset database");
|
||||
|
||||
AssetBase Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
Image.Name = "Bricks";
|
||||
this.LoadAsset(Image, true, "bricks.jp2");
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
Image.Name = "Plywood";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
Image.Name = "Rocks";
|
||||
this.LoadAsset(Image, true, "rocks.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
Image.Name = "Granite";
|
||||
this.LoadAsset(Image, true, "granite.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
Image.Name = "Hardwood";
|
||||
this.LoadAsset(Image, true, "hardwood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
|
||||
Image.Name = "Prim Base Texture";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
|
||||
Image.Name = "Map Base Texture";
|
||||
this.LoadAsset(Image, true, "map_base.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
|
||||
Image.Name = "Map Texture";
|
||||
this.LoadAsset(Image, true, "map1.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
|
||||
Image.Name = "Female Body Texture";
|
||||
this.LoadAsset(Image, true, "femalebody.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
|
||||
Image.Name = "Female Bottom Texture";
|
||||
this.LoadAsset(Image, true, "femalebottom.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
|
||||
Image.Name = "Female Face Texture";
|
||||
this.LoadAsset(Image, true, "femaleface.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
Image.Name = "Skin";
|
||||
Image.Type = 13;
|
||||
Image.InvType = 13;
|
||||
this.LoadAsset(Image, false, "base_skin.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
Image.Name = "Shape";
|
||||
Image.Type = 13;
|
||||
Image.InvType = 13;
|
||||
this.LoadAsset(Image, false, "base_shape.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
Image.Name = "Shirt";
|
||||
Image.Type = 5;
|
||||
Image.InvType = 18;
|
||||
this.LoadAsset(Image, false, "newshirt.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
Image.Name = "Shirt";
|
||||
Image.Type = 5;
|
||||
Image.InvType = 18;
|
||||
this.LoadAsset(Image, false, "newpants.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
ReadAssetDetails(source);
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReadAssetDetails(IConfigSource source)
|
||||
{
|
||||
AssetBase newAsset = null;
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
newAsset = new AssetBase();
|
||||
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
|
||||
newAsset.Name = source.Configs[i].GetString("name", "");
|
||||
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
if (fileName != "")
|
||||
{
|
||||
this.LoadAsset(newAsset, false, fileName);
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = newAsset.Data;
|
||||
store.Name = newAsset.Name;
|
||||
store.UUID = newAsset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
}
|
||||
public class AssetUUIDQuery : Predicate
|
||||
{
|
||||
private LLUUID _findID;
|
||||
|
||||
public AssetUUIDQuery(LLUUID find)
|
||||
{
|
||||
_findID = find;
|
||||
}
|
||||
public bool Match(AssetStorage asset)
|
||||
{
|
||||
return (asset.UUID == _findID);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Communications.Caches
|
||||
private IAssetReceiver _receiver;
|
||||
private BlockingQueue<ARequest> _assetRequests;
|
||||
private Thread _localAssetServerThread;
|
||||
protected IAssetProvider m_plugin;
|
||||
protected IAssetProvider m_plugin;
|
||||
private object syncLock = new object();
|
||||
|
||||
|
||||
@@ -102,20 +102,20 @@ namespace OpenSim.Framework.Communications.Caches
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_plugin.UpdateAsset(asset);
|
||||
m_plugin.CommitAssets();
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_plugin.UpdateAsset(asset);
|
||||
m_plugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_plugin.CreateAsset(asset);
|
||||
m_plugin.CommitAssets();
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_plugin.CreateAsset(asset);
|
||||
m_plugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,12 +135,12 @@ namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_plugin.FetchAsset(req.AssetID);
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_plugin.FetchAsset(req.AssetID);
|
||||
}
|
||||
if (asset != null)
|
||||
{
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Capabilities
|
||||
{
|
||||
[LLSDMap]
|
||||
public class LLSDItemUpdate
|
||||
{
|
||||
public LLUUID item_id;
|
||||
|
||||
public LLSDItemUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Capabilities
|
||||
{
|
||||
[LLSDMap]
|
||||
public class LLSDItemUpdate
|
||||
{
|
||||
public LLUUID item_id;
|
||||
|
||||
public LLSDItemUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IAssetProvider
|
||||
{
|
||||
void Initialise(string dbfile, string dbname);
|
||||
AssetBase FetchAsset(LLUUID uuid);
|
||||
void CreateAsset(AssetBase asset);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
bool ExistsAsset(LLUUID uuid);
|
||||
void CommitAssets(); // force a sync to the database
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IAssetProvider
|
||||
{
|
||||
void Initialise(string dbfile, string dbname);
|
||||
AssetBase FetchAsset(LLUUID uuid);
|
||||
void CreateAsset(AssetBase asset);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
bool ExistsAsset(LLUUID uuid);
|
||||
void CommitAssets(); // force a sync to the database
|
||||
}
|
||||
}
|
||||
@@ -1,38 +1,38 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class CAPSService
|
||||
{
|
||||
private BaseHttpServer m_server;
|
||||
|
||||
public CAPSService(BaseHttpServer httpServer)
|
||||
{
|
||||
m_server = httpServer;
|
||||
this.AddCapsSeedHandler("/CapsSeed/", CapsRequest);
|
||||
}
|
||||
|
||||
private void AddCapsSeedHandler(string path, RestMethod restMethod)
|
||||
{
|
||||
m_server.AddStreamHandler(new RestStreamHandler("POST", path, restMethod));
|
||||
}
|
||||
|
||||
public string CapsRequest(string request, string path, string param)
|
||||
{
|
||||
System.Console.WriteLine("new caps request " + request +" from path "+ path);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class CAPSService
|
||||
{
|
||||
private BaseHttpServer m_server;
|
||||
|
||||
public CAPSService(BaseHttpServer httpServer)
|
||||
{
|
||||
m_server = httpServer;
|
||||
this.AddCapsSeedHandler("/CapsSeed/", CapsRequest);
|
||||
}
|
||||
|
||||
private void AddCapsSeedHandler(string path, RestMethod restMethod)
|
||||
{
|
||||
m_server.AddStreamHandler(new RestStreamHandler("POST", path, restMethod));
|
||||
}
|
||||
|
||||
public string CapsRequest(string request, string path, string param)
|
||||
{
|
||||
System.Console.WriteLine("new caps request " + request +" from path "+ path);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,290 +1,290 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
System.Console.WriteLine("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
string firstname = "";
|
||||
string lastname = "";
|
||||
string passwd = "";
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
firstname = (string)requestData["first"];
|
||||
lastname = (string)requestData["last"];
|
||||
passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.Console.WriteLine(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
System.Console.WriteLine(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.getUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
System.Console.WriteLine("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
string firstname = "";
|
||||
string lastname = "";
|
||||
string passwd = "";
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
firstname = (string)requestData["first"];
|
||||
lastname = (string)requestData["last"];
|
||||
passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.Console.WriteLine(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
System.Console.WriteLine(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.getUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user