mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
fixing me some line endings
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@@ -1,27 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IDynamicTextureManager
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{
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void RegisterRender(string handleType, IDynamicTextureRender render);
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void ReturnData(LLUUID id, byte[] data);
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LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
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LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
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}
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public interface IDynamicTextureRender
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{
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string GetName();
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string GetContentType();
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bool SupportsAsynchronous();
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byte[] ConvertUrl(string url, string extraParams);
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byte[] ConvertStream(Stream data, string extraParams);
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bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
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bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IDynamicTextureManager
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{
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void RegisterRender(string handleType, IDynamicTextureRender render);
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void ReturnData(LLUUID id, byte[] data);
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LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
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LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
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}
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public interface IDynamicTextureRender
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{
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string GetName();
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string GetContentType();
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bool SupportsAsynchronous();
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byte[] ConvertUrl(string url, string extraParams);
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byte[] ConvertStream(Stream data, string extraParams);
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bool AsyncConvertUrl(LLUUID id, string url, string extraParams);
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bool AsyncConvertData(LLUUID id, string bodyData, string extraParams);
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}
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}
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@@ -1,12 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IHttpRequests
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{
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LLUUID MakeHttpRequest(string url, string type, string body);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IHttpRequests
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{
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LLUUID MakeHttpRequest(string url, string type, string body);
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}
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}
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@@ -1,15 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionModule
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{
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void Initialise(Scenes.Scene scene);
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void PostInitialise();
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void CloseDown();
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string GetName();
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bool IsSharedModule();
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionModule
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{
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void Initialise(Scenes.Scene scene);
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void PostInitialise();
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void CloseDown();
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string GetName();
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bool IsSharedModule();
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}
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}
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@@ -1,12 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ISimChat
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{
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void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ISimChat
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{
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void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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}
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}
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@@ -1,46 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ITerrain
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{
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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double[,] GetHeights2DD();
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void GetHeights1D(float[] heights);
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void SetHeights2D(float[,] heights);
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void SetHeights2D(double[,] heights);
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void SwapRevertMaps();
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void SaveRevertMap();
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bool RunTerrainCmd(string[] args, ref string resultText, string simName);
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void SetRange(float min, float max);
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void LoadFromFileF64(string filename);
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void LoadFromFileF32(string filename);
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void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileSLRAW(string filename);
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void WriteToFileF64(string filename);
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void WriteToFileF32(string filename);
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void WriteToFileRAW(string filename);
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void WriteToFileHiRAW(string filename);
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void SetSeed(int val);
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void RaiseTerrain(double rx, double ry, double size, double amount);
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void LowerTerrain(double rx, double ry, double size, double amount);
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void FlattenTerrain(double rx, double ry, double size, double amount);
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void NoiseTerrain(double rx, double ry, double size, double amount);
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void RevertTerrain(double rx, double ry, double size, double amount);
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void SmoothTerrain(double rx, double ry, double size, double amount);
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void HillsGenerator();
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double GetHeight(int x, int y);
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void ExportImage(string filename, string gradientmap);
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byte[] ExportJpegImage(string gradientmap);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ITerrain
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{
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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double[,] GetHeights2DD();
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void GetHeights1D(float[] heights);
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void SetHeights2D(float[,] heights);
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void SetHeights2D(double[,] heights);
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void SwapRevertMaps();
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void SaveRevertMap();
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bool RunTerrainCmd(string[] args, ref string resultText, string simName);
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void SetRange(float min, float max);
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void LoadFromFileF64(string filename);
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void LoadFromFileF32(string filename);
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void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileSLRAW(string filename);
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void WriteToFileF64(string filename);
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void WriteToFileF32(string filename);
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void WriteToFileRAW(string filename);
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void WriteToFileHiRAW(string filename);
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void SetSeed(int val);
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void RaiseTerrain(double rx, double ry, double size, double amount);
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void LowerTerrain(double rx, double ry, double size, double amount);
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void FlattenTerrain(double rx, double ry, double size, double amount);
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void NoiseTerrain(double rx, double ry, double size, double amount);
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void RevertTerrain(double rx, double ry, double size, double amount);
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void SmoothTerrain(double rx, double ry, double size, double amount);
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void HillsGenerator();
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double GetHeight(int x, int y);
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void ExportImage(string filename, string gradientmap);
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byte[] ExportJpegImage(string gradientmap);
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}
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}
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@@ -1,11 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IXfer
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{
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bool AddNewFile(string fileName, byte[] data);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IXfer
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{
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bool AddNewFile(string fileName, byte[] data);
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}
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}
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