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fixing me some line endings
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@@ -1,46 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ITerrain
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{
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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double[,] GetHeights2DD();
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void GetHeights1D(float[] heights);
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void SetHeights2D(float[,] heights);
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void SetHeights2D(double[,] heights);
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void SwapRevertMaps();
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void SaveRevertMap();
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bool RunTerrainCmd(string[] args, ref string resultText, string simName);
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void SetRange(float min, float max);
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void LoadFromFileF64(string filename);
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void LoadFromFileF32(string filename);
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void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileSLRAW(string filename);
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void WriteToFileF64(string filename);
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void WriteToFileF32(string filename);
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void WriteToFileRAW(string filename);
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void WriteToFileHiRAW(string filename);
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void SetSeed(int val);
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void RaiseTerrain(double rx, double ry, double size, double amount);
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void LowerTerrain(double rx, double ry, double size, double amount);
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void FlattenTerrain(double rx, double ry, double size, double amount);
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void NoiseTerrain(double rx, double ry, double size, double amount);
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void RevertTerrain(double rx, double ry, double size, double amount);
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void SmoothTerrain(double rx, double ry, double size, double amount);
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void HillsGenerator();
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double GetHeight(int x, int y);
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void ExportImage(string filename, string gradientmap);
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byte[] ExportJpegImage(string gradientmap);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ITerrain
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{
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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double[,] GetHeights2DD();
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void GetHeights1D(float[] heights);
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void SetHeights2D(float[,] heights);
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void SetHeights2D(double[,] heights);
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void SwapRevertMaps();
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void SaveRevertMap();
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bool RunTerrainCmd(string[] args, ref string resultText, string simName);
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void SetRange(float min, float max);
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void LoadFromFileF64(string filename);
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void LoadFromFileF32(string filename);
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void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
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void LoadFromFileSLRAW(string filename);
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void WriteToFileF64(string filename);
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void WriteToFileF32(string filename);
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void WriteToFileRAW(string filename);
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void WriteToFileHiRAW(string filename);
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void SetSeed(int val);
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void RaiseTerrain(double rx, double ry, double size, double amount);
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void LowerTerrain(double rx, double ry, double size, double amount);
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void FlattenTerrain(double rx, double ry, double size, double amount);
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void NoiseTerrain(double rx, double ry, double size, double amount);
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void RevertTerrain(double rx, double ry, double size, double amount);
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void SmoothTerrain(double rx, double ry, double size, double amount);
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void HillsGenerator();
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double GetHeight(int x, int y);
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void ExportImage(string filename, string gradientmap);
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byte[] ExportJpegImage(string gradientmap);
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}
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}
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