fixing me some line endings

This commit is contained in:
Sean Dague
2007-09-17 12:52:03 +00:00
parent 219d3a7e37
commit b8d9737a47
89 changed files with 9444 additions and 9444 deletions

View File

@@ -1,72 +1,72 @@
using OpenSim.Framework.Console;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
{
public class LSLExportScript : IScript
{
ScriptInfo script;
public string Name
{
get { return "LSL Export Script 0.1"; }
}
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg);
}
void ProcessConsoleMsg(string[] args)
{
/*if (args[0].ToLower() == "lslexport")
{
string sequence = "";
foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
{
SceneObject root = obj.Value;
sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n";
string rootPrim = processPrimitiveToString(root.rootPrimitive);
sequence += "ROOT:" + rootPrim;
foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
{
string child = processPrimitiveToString(prim.Value);
sequence += "CHILD:" + child;
}
}
System.Console.WriteLine(sequence);
}*/
}
string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim)
{
/*string desc = prim.Description;
string name = prim.Name;
LLVector3 pos = prim.Pos;
LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
LLVector3 scale = prim.Scale;
LLVector3 rootPos = prim.WorldPos;
string setPrimParams = "";
setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
return setPrimParams;
*/
return "";
}
}
using OpenSim.Framework.Console;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
{
public class LSLExportScript : IScript
{
ScriptInfo script;
public string Name
{
get { return "LSL Export Script 0.1"; }
}
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg);
}
void ProcessConsoleMsg(string[] args)
{
/*if (args[0].ToLower() == "lslexport")
{
string sequence = "";
foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
{
SceneObject root = obj.Value;
sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n";
string rootPrim = processPrimitiveToString(root.rootPrimitive);
sequence += "ROOT:" + rootPrim;
foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
{
string child = processPrimitiveToString(prim.Value);
sequence += "CHILD:" + child;
}
}
System.Console.WriteLine(sequence);
}*/
}
string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim)
{
/*string desc = prim.Description;
string name = prim.Name;
LLVector3 pos = prim.Pos;
LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
LLVector3 scale = prim.Scale;
LLVector3 rootPos = prim.WorldPos;
string setPrimParams = "";
setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
return setPrimParams;
*/
return "";
}
}
}